Ghostbusters II Cover

IGDB / 14552

Ghostbusters II

1989 36 / 100 Arcade Shooter

The release of "Ghostbusters II" for DOS, based on the movie of the same name.

World design Nicht eindeutig MoodHorror GameplayCombat-focused

Deep dive / Spielprofil

Everything about Ghostbusters II: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
The Ghostbusters are back in this sequel based on the second movie in the franchise. It's been five years since the Ghostbusters roasted the 30-story marshmallow menacing downtown Manhattan. The Ghostbusters sent a huge bill to the city and the city sent back an even bigger bill for damages. Both declared bankruptcy and the now retired Ghostbusters have since moved on. Unknown to the former Ghostbusters, a river of slime has been amassing underneath the city, feeding on all the negative energy of the denizens of New York. Meanwhile a new occupant of the Museum of Art, a 300 year old painting of Vigo the Carpathian and its immortal soul, has arrived and is waiting to get out, eager to use the approaching slime as its medium of escape. The game starts with the Ghostbusters in trial, with escaped ghosts wrecking havoc in the courtroom. A battle ensues and the player must attempt to vapori Show full description

The Ghostbusters are back in this sequel based on the second movie in the franchise. It's been five years since the Ghostbusters roasted the 30-story marshmallow menacing downtown Manhattan. The Ghostbusters sent a huge bill to the city and the city sent back an even bigger bill for damages. Both declared bankruptcy and the now retired Ghostbusters have since moved on. Unknown to the former Ghostbusters, a river of slime has been amassing underneath the city, feeding on all the negative energy of the denizens of New York. Meanwhile a new occupant of the Museum of Art, a 300 year old painting of Vigo the Carpathian and its immortal soul, has arrived and is waiting to get out, eager to use the approaching slime as its medium of escape. The game starts with the Ghostbusters in trial, with escaped ghosts wrecking havoc in the courtroom. A battle ensues and the player must attempt to vaporize the flying ghost in a sidescrolling environment while dodging ectoplasm thrown by the ghost. Victory or defeat in this battle as well as future battles with ghosts, will be summarized by a newspaper editorial at the end of the battle. After the courtroom battle, the main game starts in the office of the Ghostbusters. Here the player choose various activities, such as: attempt to gain money by answering distress calls to hunt down ghosts, collect slime from the sewers, test slime (if successfully collected from the sewers), and check the duty roster.

9 weitere Tags
ThemeScience fiction Trait8-bit Traitbased on - movie Traitcheat code Traitghost hunter Traitghosts Traitlicensed game Traitno game pause Traittie-in

Watch / Trailer

Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Ghostbusters II: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Dynamix
Publisher
Activision
Franchise
Ghostbusters
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
First person, Side view, Third person
Themes
Action, Comedy, Horror, Science fiction
03
Wo & wann

Platform releases

  • DOS Oct 1989
  • DOS Q4 1989

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