Nightmare Cover

IGDB / 148039

Nightmare

1983 Arcade

In Nightmare the player controls a visitor to a haunted mansion. The goal is to escape from it through a constantly moving hatch in the attic. His job will be made harder by the ghosts who are still lingering around the house. The player has to climb three floors to reach the attic, and there is one ghost for each floor.

World design Nicht eindeutig MoodHorror

Deep dive / Spielprofil

Everything about Nightmare: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

In Nightmare the player controls a visitor to a haunted mansion. The goal is to escape from it through a constantly moving hatch in the attic. His job will be made harder by the ghosts who are still lingering around the house. The player has to climb three floors to reach the attic, and there is one ghost for each floor.

Game profile / Plain language

Nightmare: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
N.V. Philips Gloeilampenfabrieken
Publisher
N.V. Philips Gloeilampenfabrieken
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Action, Horror
03
Wo & wann

Platform releases

  • Odyssey 2 / Videopac G7000 1983

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