The game has a main gameplay based on sidescrolling strategy set in a sci-fi world. The goal of our protagonists is to restart life on the planet after an extinction. Depending on the walkthrough, various creatures can be acquired and bred, many of which have unique characteristics. By buying and breeding these creatures, you can gain raw material (energy). From the energy, you can develop walls, lasers, mines, and a wide range of other protection devices. The game has a passive development system, your instrument repertoire develops in a direction that the system thinks is handy for you. And what are these defenses against? Against Mold, which, like an infection, floods forward and destroys your wildlife. The game features a medium-length story that connects the 5 terrariums in the game and the side quests. Furthermore, a freer conversation system with NPCs, which also allows for different responses. With your different answers, you can build different relationships with NPCs that influence the course of the story, but do not get involved in the end result.
IGDB / 153213
Memetric: Final Lifeforms
The game has a main gameplay based on sidescrolling strategy set in a sci-fi world. The goal of our protagonists is to restart life on the planet after an extinction. Depending on the walkthrough, various creatures can be acquired and bred, many of which have unique characteristics. By buying and breeding these creatures, you can gain raw material (energy). From the energy, you can develop walls, lasers, mines, and Vollständige Kurzbeschreibung anzeigen
The game has a main gameplay based on sidescrolling strategy set in a sci-fi world. The goal of our protagonists is to restart life on the planet after an extinction. Depending on the walkthrough, various creatures can be acquired and bred, many of which have unique characteristics. By buying and breeding these creatures, you can gain raw material (energy). From the energy, you can develop walls, lasers, mines, and a wide range of other protection devices. The game has a passive development system, your instrument repertoire develops in a direction that the system thinks is handy for you. And what are these defenses against? Against Mold, which, like an infection, floods forward and destroys your wildlife. The game features a medium-length story that connects the 5 terrariums in the game and the side quests. Furthermore, a freer conversation system with NPCs, which also allows for different responses. With your different answers, you can build different relationships with NPCs that influence the course of the story, but do not get involved in the end result.
Detailanalyse / Spielprofil
Alles über Memetric: Final Lifeforms: Story und Spielprinzip
Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.
Medien / Screenshots
Memetric: Final Lifeforms Screenshots und Spielewelt
Ansehen / Trailer
Trailer
Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.
Spielprofil / Klartext
Memetric: Final Lifeforms: Release, Plattformen und Fakten
Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.
Studio & Veröffentlichung
- Entwickler
- FatalCage
- Herausgeber
- CloudCage
- Franchise
- Eigenständig
Spielprofil
- Modi
- Single player
- Perspektive
- Side view
- Themen
- Science fiction
Plattform-Veröffentlichungen
- PC (Microsoft Windows) Nov 09, 2021
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