Deadline Cover

IGDB / 154318

Deadline

1996 Shooter
Deadline is one of those games you have to commit to. At first you'll die many times and end many games before you reach the next level. The object of the game is to save a number of scientists from war-torn planets. You have to scoop up the scientists from the water. While the scientist is onboard, he will show in your teleport monitors on the left and right. Your job is to blast away at the enemy and keep the scien Show full summary

Deadline is one of those games you have to commit to. At first you'll die many times and end many games before you reach the next level. The object of the game is to save a number of scientists from war-torn planets. You have to scoop up the scientists from the water. While the scientist is onboard, he will show in your teleport monitors on the left and right. Your job is to blast away at the enemy and keep the scientist safe in your ship until he is teleported away. He will be able to teleport after you've defeated a certain number of ships so be aggressive. Multiple difficulty levels means more scientists to save. Published in Loadstar #142, and in Commodore Zone Issue #14.

World design Nicht eindeutig GameplayCombat-focused

Deep dive / Spielprofil

Everything about Deadline: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Deadline is one of those games you have to commit to. At first you'll die many times and end many games before you reach the next level. The object of the game is to save a number of scientists from war-torn planets. You have to scoop up the scientists from the water. While the scientist is onboard, he will show in your teleport monitors on the left and right. Your job is to blast away at the enemy and keep the scientist safe in your ship until he is teleported away. He will be able to teleport after you've defeated a certain number of ships so be aggressive. Multiple difficulty levels means more scientists to save. Published in Loadstar #142, and in Commodore Zone Issue #14.

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Trailer

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Game profile / Plain language

Deadline: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Loadstar
Publisher
Loadstar, Visualize Software
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Science fiction
03
Wo & wann

Platform releases

  • Commodore C64/128/MAX 1996

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