Super Smash Bros. Melee Cover

IGDB / 1627

Super Smash Bros. Melee

2001 94 / 100 Fighting Platform
A crossover platform fighting game featuring characters from Nintendo franchises including Mario, The Legend of Zelda, Star Fox, Pokémon, and Fire Emblem. Unlike traditional fighters, the goal is to knock opponents off the stage rather than deplete a health bar. Damage accumulates as a percentage, increasing the distance a character is launched when hit. Players use simple one-button inputs combined with joystick dir Show full summary

A crossover platform fighting game featuring characters from Nintendo franchises including Mario, The Legend of Zelda, Star Fox, Pokémon, and Fire Emblem. Unlike traditional fighters, the goal is to knock opponents off the stage rather than deplete a health bar. Damage accumulates as a percentage, increasing the distance a character is launched when hit. Players use simple one-button inputs combined with joystick directions to execute moves. The game supports up to four players simultaneously and includes various single-player modes alongside its multiplayer focus. Its fast-paced, aggressive gameplay fostered a long-running competitive esports scene that persisted well beyond the game's original lifespan.

World design Nicht eindeutig ExperienceChoices GameplayCombat-focused Game modeCo-op Game modeMultiplayer

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

A crossover platform fighting game featuring characters from Nintendo franchises including Mario, The Legend of Zelda, Star Fox, Pokémon, and Fire Emblem. Unlike traditional fighters, the goal is to knock opponents off the stage rather than deplete a health bar. Damage accumulates as a percentage, increasing the distance a character is launched when hit. Players use simple one-button inputs combined with joystick directions to execute moves. The game supports up to four players simultaneously and includes various single-player modes alongside its multiplayer focus. Its fast-paced, aggressive gameplay fostered a long-running competitive esports scene that persisted well beyond the game's original lifespan.

ExperienceChoices GameplayCombat-focused Game modeCo-op Game modeMultiplayer GenreFighting GenrePlatform ThemeAction Traitanimation canceling Traitanti-gravity racing Traitarchery Traitbrawler Traitcrossover Traitesports Traitfan service Traitgame console Traitgamecube Traithidden character Traitlegendary pokémon Traitmascot Traitpikachu Traitplatform fighting Traitplayer's choice Traitretroachievements Traitspecial attacks Traitsuper-ness Traitwavedash

Watch / Trailer

Trailer

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Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
HAL Laboratory
Publisher
Nintendo, Gradiente
Franchise
Mario, Donkey Kong, The Legend of Zelda, Metroid, Kirby, Star Fox, Pokémon, Earthbound, F-Zero, Fire Emblem, Yoshi, Super Smash Bros.
02
So spielt es sich

Spielprofil

Modi
Co-operative, Multiplayer, Single player
Perspective
Side view
Themes
Action
03
Wo & wann

Platform releases

  • Nintendo GameCube 2002
  • Nintendo GameCube Aug 23, 2002
  • Nintendo GameCube May 31, 2002
  • Nintendo GameCube Nov 21, 2001
  • Nintendo GameCube Dec 03, 2001
  • Nintendo GameCube May 24, 2002
  • Nintendo GameCube Jan 2003

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