BREAKTHRU is a fast-action, 3-dimenional, high-res graphics, machine-language arcade game for the Commodore 64©. More than just a game, realistic sounds and graohics are use to give a very exciting simulation of motion and perspective in 3-D space. It's as much fun to watch as it is to play. The object of the game is to knock out successive walls at the opposite end of the (racquetball) court using a joystick-controlled paddle to strike or deflect the bouncing ball.
IGDB / 169228
Breakthru in 3D
BREAKTHRU is a fast-action, 3-dimenional, high-res graphics, machine-language arcade game for the Commodore 64©. More than just a game, realistic sounds and graohics are use to give a very exciting simulation of motion and perspective in 3-D space. It's as much fun to watch as it is to play. The object of the game is to knock out successive walls at the opposite end of the (racquetball) court using a joystick-contro Show full summary
BREAKTHRU is a fast-action, 3-dimenional, high-res graphics, machine-language arcade game for the Commodore 64©. More than just a game, realistic sounds and graohics are use to give a very exciting simulation of motion and perspective in 3-D space. It's as much fun to watch as it is to play. The object of the game is to knock out successive walls at the opposite end of the (racquetball) court using a joystick-controlled paddle to strike or deflect the bouncing ball.
Deep dive / Spielprofil
Everything about Breakthru in 3D: story and gameplay
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Media / Screenshots
Breakthru in 3D screenshots and game world
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Gameplay Video
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Game profile / Plain language
Breakthru in 3D: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studio & publishing
- Developer
- Britt Monk CDP
- Publisher
- The Avalon Hill Game Company
- Franchise
- Standalone
Spielprofil
- Modi
- Single player
- Perspective
- First person
- Themes
- Kids, Party
Platform releases
- Commodore C64/128/MAX 1984
Official & external links
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