Breakthru in 3D Cover

IGDB / 169228

Breakthru in 3D

1984 Point-and-click Puzzle
BREAKTHRU is a fast-action, 3-dimenional, high-res graphics, machine-language arcade game for the Commodore 64©. More than just a game, realistic sounds and graohics are use to give a very exciting simulation of motion and perspective in 3-D space. It's as much fun to watch as it is to play. The object of the game is to knock out successive walls at the opposite end of the (racquetball) court using a joystick-contro Show full summary

BREAKTHRU is a fast-action, 3-dimenional, high-res graphics, machine-language arcade game for the Commodore 64©. More than just a game, realistic sounds and graohics are use to give a very exciting simulation of motion and perspective in 3-D space. It's as much fun to watch as it is to play. The object of the game is to knock out successive walls at the opposite end of the (racquetball) court using a joystick-controlled paddle to strike or deflect the bouncing ball.

World design Nicht eindeutig GameplayPuzzles

Deep dive / Spielprofil

Everything about Breakthru in 3D: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

BREAKTHRU is a fast-action, 3-dimenional, high-res graphics, machine-language arcade game for the Commodore 64©. More than just a game, realistic sounds and graohics are use to give a very exciting simulation of motion and perspective in 3-D space. It's as much fun to watch as it is to play. The object of the game is to knock out successive walls at the opposite end of the (racquetball) court using a joystick-controlled paddle to strike or deflect the bouncing ball.

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Watch / Trailer

Gameplay Video

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Game profile / Plain language

Breakthru in 3D: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Britt Monk CDP
Publisher
The Avalon Hill Game Company
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
First person
Themes
Kids, Party
03
Wo & wann

Platform releases

  • Commodore C64/128/MAX 1984

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