Web Dimension Cover

IGDB / 172034

Web Dimension

1985 Arcade Music
This game, according to the manual is Darwin's Theory of Evolution turned into a fabulous musical fantasy. There are eight levels of evolution, each having three phases: Phase 1: Freeze all organisms into energy clusters. To freeze them you have to arrive at an intersection of web strands before an organism gets there. As it approaches hold down the fire button. Do not touch a painted path the organism leaves behind Show full summary

This game, according to the manual is Darwin's Theory of Evolution turned into a fabulous musical fantasy. There are eight levels of evolution, each having three phases: Phase 1: Freeze all organisms into energy clusters. To freeze them you have to arrive at an intersection of web strands before an organism gets there. As it approaches hold down the fire button. Do not touch a painted path the organism leaves behind or touch an organism before it reaches the intersection or you will be sent back to the start of this phase. Phase 2: Stabilize all energy clusters. Go over them with the fire button. You don't have to be at an intersection for this. Their don't leave a painted path but you do. Touching this sends you back to the start of this phase. Phase 3: The transitional phase that moves you to the next level with a musical reward. Music, lights and color. A new epoch is about to begin. The game is viewed in a 3D perspective with the web stretching into the back of the screen. You appear as a note starting right at the front of the screen. You use the joystick to move about the web and use the fire button to enlarge. There are no lives to the game and no end. You finish when you switch it off.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Web Dimension: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
This game, according to the manual is Darwin's Theory of Evolution turned into a fabulous musical fantasy. There are eight levels of evolution, each having three phases: Phase 1: Freeze all organisms into energy clusters. To freeze them you have to arrive at an intersection of web strands before an organism gets there. As it approaches hold down the fire button. Do not touch a painted path the organism leaves behind or touch an organism before it reaches the intersection or you will be sent back to the start of this phase. Phase 2: Stabilize all energy clusters. Go over them with the fire button. You don't have to be at an intersection for this. Their don't leave a painted path but you do. Touching this sends you back to the start of this phase. Phase 3: The transitional phase that moves you to the next level with a musical reward. Music, lights and color. A new epoch is about to begi Show full description

This game, according to the manual is Darwin's Theory of Evolution turned into a fabulous musical fantasy. There are eight levels of evolution, each having three phases: Phase 1: Freeze all organisms into energy clusters. To freeze them you have to arrive at an intersection of web strands before an organism gets there. As it approaches hold down the fire button. Do not touch a painted path the organism leaves behind or touch an organism before it reaches the intersection or you will be sent back to the start of this phase. Phase 2: Stabilize all energy clusters. Go over them with the fire button. You don't have to be at an intersection for this. Their don't leave a painted path but you do. Touching this sends you back to the start of this phase. Phase 3: The transitional phase that moves you to the next level with a musical reward. Music, lights and color. A new epoch is about to begin. The game is viewed in a 3D perspective with the web stretching into the back of the screen. You appear as a note starting right at the front of the screen. You use the joystick to move about the web and use the fire button to enlarge. There are no lives to the game and no end. You finish when you switch it off.

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Traitweb

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Gameplay Video

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Game profile / Plain language

Web Dimension: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Activision
Publisher
Activision
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Action, Fantasy
03
Wo & wann

Platform releases

  • Commodore C64/128/MAX Apr 01, 1985

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