Echochrome Cover

IGDB / 18050

Echochrome

2008 82 / 100 Puzzle
Echochrome is a puzzle game created by Sony's Japan Studio and Game Yarouze. Gameplay involves a mannequin figure traversing a rotatable world where physics and reality depend on perspective. The world is occupied by Oscar Reutersvärd's impossible constructions. This concept is inspired by M. C. Escher's artwork, such as "Relativity". The game is based on the Object Locative Environment Coordinate System developed b Show full summary

Echochrome is a puzzle game created by Sony's Japan Studio and Game Yarouze. Gameplay involves a mannequin figure traversing a rotatable world where physics and reality depend on perspective. The world is occupied by Oscar Reutersvärd's impossible constructions. This concept is inspired by M. C. Escher's artwork, such as "Relativity". The game is based on the Object Locative Environment Coordinate System developed by Jun Fujiki—an engine that determines what is occurring based on the camera's perspective.

World design Nicht eindeutig GameplayPuzzles

Deep dive / Spielprofil

Everything about Echochrome: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Echochrome is a puzzle game created by Sony's Japan Studio and Game Yarouze. Gameplay involves a mannequin figure traversing a rotatable world where physics and reality depend on perspective. The world is occupied by Oscar Reutersvärd's impossible constructions. This concept is inspired by M. C. Escher's artwork, such as "Relativity". The game is based on the Object Locative Environment Coordinate System developed by Jun Fujiki—an engine that determines what is occurring based on the camera's perspective.

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Trailer

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Echochrome: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Will
Publisher
Sony Computer Entertainment
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Fantasy, Historical
03
Wo & wann

Platform releases

  • PlayStation Portable Jul 04, 2008
  • PlayStation 3 Jul 10, 2008
  • PlayStation 3 Mar 19, 2008
  • PlayStation Portable Mar 19, 2008
  • PlayStation 3 May 01, 2008
  • PlayStation Portable May 01, 2008
  • PlayStation Portable Jul 17, 2008

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