Aerobat Cover

IGDB / 18199

Aerobat

Arcade
Aerobat is an absurdly high speed arcade shmup-like. The core experience is about building and expending speed. Your ship can power its engines or its weapons, but not both at once; to destroy enemies you must boost to build as much speed as possible, then launch upwards and cut the engines to begin firing from free-fall. The longer you boost without firing, the bigger the payoff when you finally release and start sh Show full summary

Aerobat is an absurdly high speed arcade shmup-like. The core experience is about building and expending speed. Your ship can power its engines or its weapons, but not both at once; to destroy enemies you must boost to build as much speed as possible, then launch upwards and cut the engines to begin firing from free-fall. The longer you boost without firing, the bigger the payoff when you finally release and start shooting. The game's art, design, and code have been created solely by Matthew Yeager, known ordinarily as Thew. Aerobat was initially developed in April 2013 as a 48-hour prototype for Ludum Dare 26. The prototype was fun enough to be worth expanding into a proper game, and so work has continued on the project since then.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Aerobat: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Aerobat is an absurdly high speed arcade shmup-like. The core experience is about building and expending speed. Your ship can power its engines or its weapons, but not both at once; to destroy enemies you must boost to build as much speed as possible, then launch upwards and cut the engines to begin firing from free-fall. The longer you boost without firing, the bigger the payoff when you finally release and start shooting. The game's art, design, and code have been created solely by Matthew Yeager, known ordinarily as Thew. Aerobat was initially developed in April 2013 as a 48-hour prototype for Ludum Dare 26. The prototype was fun enough to be worth expanding into a proper game, and so work has continued on the project since then.

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Trailer

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Game profile / Plain language

Aerobat: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Thew
Publisher
Thew
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Nicht angegeben
03
Wo & wann

Platform releases

  • No release data available from IGDB.

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