Threshold Cover

IGDB / 18477

Threshold

1981 56 / 100 Arcade Shooter
Threshold is a typical shoot 'em up that places the player's spaceship at the bottom of the screen where he has to fend of the enemy. If the player misses an enemy and he reaches the opposite side of the screen he will reappear on the other side of the screen again. This goes on as long as the player has destroyed all enemy ships and the game progresses into the next stage with enemies approaching in a different atta Show full summary

Threshold is a typical shoot 'em up that places the player's spaceship at the bottom of the screen where he has to fend of the enemy. If the player misses an enemy and he reaches the opposite side of the screen he will reappear on the other side of the screen again. This goes on as long as the player has destroyed all enemy ships and the game progresses into the next stage with enemies approaching in a different attack pattern. Needless to say that contact with an enemy projectile or an enemy itself results in losing a life.

World design Nicht eindeutig GameplayCombat-focused

Deep dive / Spielprofil

Everything about Threshold: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Threshold is a typical shoot 'em up that places the player's spaceship at the bottom of the screen where he has to fend of the enemy. If the player misses an enemy and he reaches the opposite side of the screen he will reappear on the other side of the screen again. This goes on as long as the player has destroyed all enemy ships and the game progresses into the next stage with enemies approaching in a different attack pattern. Needless to say that contact with an enemy projectile or an enemy itself results in losing a life.

4 weitere Tags
Traitpixel art Traitshoot 'em up Traitsingle-player only Traittime limit

Watch / Trailer

Gameplay Video

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Game profile / Plain language

Threshold: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
On-Line Systems, On-Line Systems
Publisher
On-Line Systems, France Image Logiciel, Tigervision
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • ColecoVision 1983
  • Commodore C64/128/MAX 1983
  • Apple II 1981
  • Atari 2600 1982
  • Atari 8-bit 1981
  • Commodore VIC-20 1981
  • Thomson MO5 1984

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