Clash at Demonhead Cover

IGDB / 19118

Clash at Demonhead

1989 89 / 100 Adventure Platform
Clash at Demonhead is an open-ended platformer. The player takes control of Billy "Big Bang" Blitz, who is capable of running, jumping, and shooting. He is initially armed with a handgun, though various upgrades can be purchased from a shop. He later gains the ability to perform various powers by collecting Force, including shrinking, teleportation to previously-visited areas, flight, healing, and invincibility. The Show full summary

Clash at Demonhead is an open-ended platformer. The player takes control of Billy "Big Bang" Blitz, who is capable of running, jumping, and shooting. He is initially armed with a handgun, though various upgrades can be purchased from a shop. He later gains the ability to perform various powers by collecting Force, including shrinking, teleportation to previously-visited areas, flight, healing, and invincibility. The player chooses levels from a world map that consists of over forty routes. Various objectives must be met to complete the game.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Clash at Demonhead: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Clash at Demonhead is an open-ended platformer. The player takes control of Billy "Big Bang" Blitz, who is capable of running, jumping, and shooting. He is initially armed with a handgun, though various upgrades can be purchased from a shop. He later gains the ability to perform various powers by collecting Force, including shrinking, teleportation to previously-visited areas, flight, healing, and invincibility. The player chooses levels from a world map that consists of over forty routes. Various objectives must be met to complete the game.

16 weitere Tags
Traitaliens Traitboss fight Traitdamsel in distress Traitfairy Traitmagic Traitmetroidvania Traitmind control Traitmisrepresentative box art Traitplot twist Traitsamurai Traitshopping Traitsoldier Traitsquirrel Traitteleportation Traittemporary invincibility Traitunderwater gameplay

Game profile / Plain language

Clash at Demonhead: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Vic Tokai
Publisher
Vic Tokai
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • Family Computer Jan 27, 1989
  • Nintendo Entertainment System TBD

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