Submachine Zero: Ancient Adventure Cover

IGDB / 19295

Submachine Zero: Ancient Adventure

2006 Adventure Point-and-click Puzzle

This game was created for the JayIsGames Casual Gameplay Design Competition #1 flash games contest and uses the new Float game engine designed by Mateusz Skutnik.

World design Nicht eindeutig GameplayPuzzles

Deep dive / Spielprofil

Everything about Submachine Zero: Ancient Adventure: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

This game was created for the JayIsGames Casual Gameplay Design Competition #1 flash games contest and uses the new Float game engine designed by Mateusz Skutnik.

Game profile / Plain language

Submachine Zero: Ancient Adventure: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Mateusz Skutnik
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Science fiction
03
Wo & wann

Platform releases

  • Web browser Aug 26, 2006

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