Lose/Lose Cover

IGDB / 201150

Lose/Lose

2009 Indie Shooter
Lose/Lose is a shoot-'em-up and art video game developed by Zach Gage and released in 2009 for MacOS as part of his master's thesis show, "Data", at Parsons School of Design's MFA program. Styled after games like Galaga, the player controls a spaceship and can shoot at aliens in their path, each representing a random file on the player's computer. Destroying an alien causes the file to be deleted, potentially corrupt Show full summary

Lose/Lose is a shoot-'em-up and art video game developed by Zach Gage and released in 2009 for MacOS as part of his master's thesis show, "Data", at Parsons School of Design's MFA program. Styled after games like Galaga, the player controls a spaceship and can shoot at aliens in their path, each representing a random file on the player's computer. Destroying an alien causes the file to be deleted, potentially corrupting the player's operating system, while dying causes the game itself to be deleted. The aliens do not attack and only act as dangerous obstacles.

World design Nicht eindeutig GameplayCombat-focused

Deep dive / Spielprofil

Everything about Lose/Lose: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Lose/Lose is a shoot-'em-up and art video game developed by Zach Gage and released in 2009 for MacOS as part of his master's thesis show, "Data", at Parsons School of Design's MFA program. Styled after games like Galaga, the player controls a spaceship and can shoot at aliens in their path, each representing a random file on the player's computer. Destroying an alien causes the file to be deleted, potentially corrupting the player's operating system, while dying causes the game itself to be deleted. The aliens do not attack and only act as dangerous obstacles.

6 weitere Tags
Traitaliens Traitart game Traitmit license Traitopen-source Traitshoot 'em up Traitspace

Game profile / Plain language

Lose/Lose: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Zach Gage
Publisher
Zach Gage
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Science fiction
03
Wo & wann

Platform releases

  • Mac 2009

Prices / Stores

Compare Lose/Lose prices and deals

Prices never affect your match ranking.

No live price for this game yet

The 36 price sources are now being checked in the background. Product prices found will appear automatically.

Physical & partner search

Search by edition and platform

1 / 1