Nanotek Warrior Cover

IGDB / 20138

Nanotek Warrior

1997 80 / 100 Shooter
A ground-based shoot-em-up by design, the game employs the use of jumping, banking, and strafing as you move forward through 3D tube-like levels. The game is seem from a third-person perspective behind the ship. Some areas place you outside and some inside, but the majority of the game takes place rotating around tubes. This gameplay only differs slightly in boss levels, that allow you to rotate around a central poin Show full summary

A ground-based shoot-em-up by design, the game employs the use of jumping, banking, and strafing as you move forward through 3D tube-like levels. The game is seem from a third-person perspective behind the ship. Some areas place you outside and some inside, but the majority of the game takes place rotating around tubes. This gameplay only differs slightly in boss levels, that allow you to rotate around a central point with no forward motion. You can obtain different power-ups including special weapons, health bonuses and extra lives as you play through the game’s 9 levels. Each level is divided into 2 stages, one on tubes and a boss fight afterwards.

World design Nicht eindeutig GameplayCombat-focused

Deep dive / Spielprofil

Everything about Nanotek Warrior: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Welcome to the 23rd century. The world has been at peace for the last 100 years. Nano-technology has become a reality and disease and hunger have been virtually wiped out by tiny Nano-robots created to serve every purpose known to man. Increasingly sophisticated, the Nano-robots have recently gained sentience and are systematically attempting to wipe out their creators, humankind.

2 weitere Tags
Traiton-rails Traitspaceship

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Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Nanotek Warrior: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Tetragon
Publisher
Virgin Interactive Entertainment (Japan), Virgin Interactive Entertainment, Inc.
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • PlayStation Jun 01, 1997
  • PlayStation Feb 28, 1997
  • PlayStation May 09, 1997

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