Jet Moto Cover

IGDB / 20717

Jet Moto

1996 77 / 100 Arcade Racing Sport
Gameplay in the Jet Moto series differs from traditional racing games, as players instead control hoverbikes which hover close above the ground and can be driven over both land and water. Most of the courses in the games are designed to take advantage of this ability. The game has a variant of the traditional road course but also introduces a new course type, known as a suicide course. Instead of being a continuous l Show full summary

Gameplay in the Jet Moto series differs from traditional racing games, as players instead control hoverbikes which hover close above the ground and can be driven over both land and water. Most of the courses in the games are designed to take advantage of this ability. The game has a variant of the traditional road course but also introduces a new course type, known as a suicide course. Instead of being a continuous loop, these tracks have checkpoints at either end of the course, and the starting grid in the centre. Characters race to one end, then turn around to head for the other checkpoint, repeating the process until all laps are complete. This provides a new gameplay dynamic as often the player must navigate oncoming traffic. Characters are split into teams, and bikes are adorned with logos of products such as Mountain Dew and Butterfinger, similar to real-life sponsored racing.

World design Nicht eindeutig Game modeMultiplayer

Deep dive / Spielprofil

Everything about Jet Moto: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Gameplay in the Jet Moto series differs from traditional racing games, as players instead control hoverbikes which hover close above the ground and can be driven over both land and water. Most of the courses in the games are designed to take advantage of this ability. The game has a variant of the traditional road course but also introduces a new course type, known as a suicide course. Instead of being a continuous loop, these tracks have checkpoints at either end of the course, and the starting grid in the centre. Characters race to one end, then turn around to head for the other checkpoint, repeating the process until all laps are complete. This provides a new gameplay dynamic as often the player must navigate oncoming traffic. Characters are split into teams, and bikes are adorned with logos of products such as Mountain Dew and Butterfinger, similar to real-life sponsored racing.

9 weitere Tags
Traitbackwards compatibility Traitdigital distribution Traitfuture sport Traitfuturistic Traitmotorsports Traitplaystation network Traitplaystation suite Traitplaystation tv support Traitpsone classics

Watch / Trailer

Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Jet Moto: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
SingleTrac
Publisher
Sony Computer Entertainment
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player, Split screen
Perspective
Third person
Themes
Science fiction
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Nov 13, 1996
  • PlayStation May 01, 1997
  • PlayStation Nov 14, 1996
  • PlayStation Aug 07, 1997
  • Android Jul 2011
  • Android Apr 26, 2012
  • PlayStation 3 May 03, 2007
  • PlayStation 3 Jun 28, 2007
  • PlayStation Portable May 03, 2007
  • PlayStation Portable Jun 28, 2007

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