Jet Moto Cover

IGDB / 20717

Jet Moto

1996 77 / 100 Arcade Racing Sport
Gameplay in the Jet Moto series differs from traditional racing games, as players instead control hoverbikes which hover close above the ground and can be driven over both land and water. Most of the courses in the games are designed to take advantage of this ability. The game has a variant of the traditional road course but also introduces a new course type, known as a suicide course. Instead of being a continuous l Vollständige Kurzbeschreibung anzeigen

Gameplay in the Jet Moto series differs from traditional racing games, as players instead control hoverbikes which hover close above the ground and can be driven over both land and water. Most of the courses in the games are designed to take advantage of this ability. The game has a variant of the traditional road course but also introduces a new course type, known as a suicide course. Instead of being a continuous loop, these tracks have checkpoints at either end of the course, and the starting grid in the centre. Characters race to one end, then turn around to head for the other checkpoint, repeating the process until all laps are complete. This provides a new gameplay dynamic as often the player must navigate oncoming traffic. Characters are split into teams, and bikes are adorned with logos of products such as Mountain Dew and Butterfinger, similar to real-life sponsored racing.

Weltdesign Nicht eindeutig SpielmodusMultiplayer

Detailanalyse / Spielprofil

Alles über Jet Moto: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

Gameplay in the Jet Moto series differs from traditional racing games, as players instead control hoverbikes which hover close above the ground and can be driven over both land and water. Most of the courses in the games are designed to take advantage of this ability. The game has a variant of the traditional road course but also introduces a new course type, known as a suicide course. Instead of being a continuous loop, these tracks have checkpoints at either end of the course, and the starting grid in the centre. Characters race to one end, then turn around to head for the other checkpoint, repeating the process until all laps are complete. This provides a new gameplay dynamic as often the player must navigate oncoming traffic. Characters are split into teams, and bikes are adorned with logos of products such as Mountain Dew and Butterfinger, similar to real-life sponsored racing.

9 weitere Tags
Merkmalbackwards compatibility Merkmaldigital distribution Merkmalfuture sport Merkmalfuturistic Merkmalmotorsports Merkmalplaystation network Merkmalplaystation suite Merkmalplaystation tv support Merkmalpsone classics

Ansehen / Trailer

Gameplay Video

Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.

Spielprofil / Klartext

Jet Moto: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
SingleTrac
Herausgeber
Sony Computer Entertainment
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player, Split screen
Perspektive
Third person
Themen
Science fiction
03
Wo & wann

Plattform-Veröffentlichungen

  • PC (Microsoft Windows) Nov 13, 1996
  • PlayStation May 01, 1997
  • PlayStation Nov 14, 1996
  • PlayStation Aug 07, 1997
  • Android Jul 2011
  • Android Apr 26, 2012
  • PlayStation 3 May 03, 2007
  • PlayStation 3 Jun 28, 2007
  • PlayStation Portable May 03, 2007
  • PlayStation Portable Jun 28, 2007

Preise / Shops

Jet Moto Preise und Angebote vergleichen

Preise beeinflussen niemals die Trefferrangfolge.

Noch kein Livepreis für dieses Spiel

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Shop-Abdeckung

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