Make a Good 24 Hour Mega Man Level Cover

IGDB / 209235

Make a Good 24 Hour Mega Man Level

2018 Platform Shooter
Make a Good 24 Hour Mega Man Level (MaG24HMML, or just 24H) was a private contest held by a small group of people from the MaGMML community. Contestants were given 24 hours to create a level based around the contents of a virtual mystery box, filled with a random selection of 2 enemies and 2 gimmicks from the official Mega Man games. There was no guarantee that any of these assets would make sense or work well togeth Show full summary

Make a Good 24 Hour Mega Man Level (MaG24HMML, or just 24H) was a private contest held by a small group of people from the MaGMML community. Contestants were given 24 hours to create a level based around the contents of a virtual mystery box, filled with a random selection of 2 enemies and 2 gimmicks from the official Mega Man games. There was no guarantee that any of these assets would make sense or work well together, so it was up to the contestants to make the most of what they had been given. Despite some rough edges owing to the time constraint, the levels are on par with anything you'd find in any other MaGMML game. However, the game itself is very short and extremely light on bonus features; there's no hub world to explore or extensive postgame content to delve into. 24H is less a traditional MaGMML and more a proof of concept for Make a Good 48 Hour Mega Man Level, so please set your expectations accordingly for maximum enjoyment. 24H has no story or cutscenes of any kind, but the game technically takes place at the same time as Episode Zero, with the premise being that Mega Man is testing the simulation technology used in MaGMML2.

World design Nicht eindeutig GameplayCombat-focused

Deep dive / Spielprofil

Everything about Make a Good 24 Hour Mega Man Level: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
Make a Good 24 Hour Mega Man Level (MaG24HMML, or just 24H) was a private contest held by a small group of people from the MaGMML community. Contestants were given 24 hours to create a level based around the contents of a virtual mystery box, filled with a random selection of 2 enemies and 2 gimmicks from the official Mega Man games. There was no guarantee that any of these assets would make sense or work well together, so it was up to the contestants to make the most of what they had been given. Despite some rough edges owing to the time constraint, the levels are on par with anything you'd find in any other MaGMML game. However, the game itself is very short and extremely light on bonus features; there's no hub world to explore or extensive postgame content to delve into. 24H is less a traditional MaGMML and more a proof of concept for Make a Good 48 Hour Mega Man Level, so please set Show full description

Make a Good 24 Hour Mega Man Level (MaG24HMML, or just 24H) was a private contest held by a small group of people from the MaGMML community. Contestants were given 24 hours to create a level based around the contents of a virtual mystery box, filled with a random selection of 2 enemies and 2 gimmicks from the official Mega Man games. There was no guarantee that any of these assets would make sense or work well together, so it was up to the contestants to make the most of what they had been given. Despite some rough edges owing to the time constraint, the levels are on par with anything you'd find in any other MaGMML game. However, the game itself is very short and extremely light on bonus features; there's no hub world to explore or extensive postgame content to delve into. 24H is less a traditional MaGMML and more a proof of concept for Make a Good 48 Hour Mega Man Level, so please set your expectations accordingly for maximum enjoyment. 24H has no story or cutscenes of any kind, but the game technically takes place at the same time as Episode Zero, with the premise being that Mega Man is testing the simulation technology used in MaGMML2.

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Game profile / Plain language

Make a Good 24 Hour Mega Man Level: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
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Publisher
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Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
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Themes
Action
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Feb 19, 2018

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