The GameBoy Advance version of Resident Evil 2 was a tech demo created in 2003 by Raylight Studios, an Italian company to pitch their Blue Roses engine. By this point in time Capcom had lost interest in the viability of GameBoy ports, and the pitch was rejected.
IGDB / 210710
Resident Evil 2
The GameBoy Advance version of Resident Evil 2 was a tech demo created in 2003 by Raylight Studios, an Italian company to pitch their Blue Roses engine. By this point in time Capcom had lost interest in the viability of GameBoy ports, and the pitch was rejected.
Deep dive / Spielprofil
Everything about Resident Evil 2: story and gameplay
A structured look at the narrative, game feel, and traits that define this game.
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Resident Evil 2 screenshots and game world
Game profile / Plain language
Resident Evil 2: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studio & publishing
- Developer
- Raylight Studios
- Publisher
- Nicht angegeben
- Franchise
- Standalone
Spielprofil
- Modi
- Single player
- Perspective
- Third person
- Themes
- Action, Horror
Platform releases
- Game Boy Advance 2003
Official & external links
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