Resident Evil 2 Cover

IGDB / 210710

Resident Evil 2

Shooter

The GameBoy Advance version of Resident Evil 2 was a tech demo created in 2003 by Raylight Studios, an Italian company to pitch their Blue Roses engine. By this point in time Capcom had lost interest in the viability of GameBoy ports, and the pitch was rejected.

World design Nicht eindeutig MoodHorror GameplayCombat-focused

Deep dive / Spielprofil

Everything about Resident Evil 2: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The GameBoy Advance version of Resident Evil 2 was a tech demo created in 2003 by Raylight Studios, an Italian company to pitch their Blue Roses engine. By this point in time Capcom had lost interest in the viability of GameBoy ports, and the pitch was rejected.

MoodHorror GameplayCombat-focused GenreShooter ThemeAction ThemeHorror
1 weitere Tags
Traitcanceled games

Game profile / Plain language

Resident Evil 2: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Raylight Studios
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Action, Horror
03
Wo & wann

Platform releases

  • Game Boy Advance 2003

Prices / Stores

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