Pac-Man Cover

IGDB / 213926

Pac-Man

1995 Arcade
The Namco Museum port of Pac-Man. This version of the game, introduced in Namco Museum Volume 1 (1995), is notable for being perhaps the most frequently rereleased "official" version of Pac-Man from 1995 to 2005. This version of the game often featured a border based on the classic Puckman artwork surrounding it. Being based off the original's source code, it is mostly faithful to the arcade version, but a few thing Show full summary

The Namco Museum port of Pac-Man. This version of the game, introduced in Namco Museum Volume 1 (1995), is notable for being perhaps the most frequently rereleased "official" version of Pac-Man from 1995 to 2005. This version of the game often featured a border based on the classic Puckman artwork surrounding it. Being based off the original's source code, it is mostly faithful to the arcade version, but a few things were altered in gameplay: Pinky always aims exactly four spaces in front of Pac-Man when in chase mode (in the original, this became four spaces up and four spaces to the left when Pac-Man was facing up, due to a glitch). Inky's behavior has been considerably altered; he exclusively aims for Blinky's position in chase mode. The ghosts' eyes will not travel up through the one-way paths when returning to regenerate. When a ghost is sent back to the Ghost Home to regenerate, they will always come back out instantly, even if Pac-Man lost a life on the current round. (Incidentally, this fixes a glitch that can occur in the original where Pac-Man can trap Pinky, Inky, and Clyde in the Ghost Home.). Ghosts will exit the Ghost Home to the right if their target position happens to be there. In the original game, they will only exit to the right if the behavior mode (i.e. scatter, chase, frightened) changes while they are in the Ghost Home. If a bonus fruit appears and Pac-Man eats a ghost, the timer that controls how long the fruit stays onscreen halts with everything else. This makes it impossible for fruit to disappear while Pac-Man is eating a ghost.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Pac-Man: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
The Namco Museum port of Pac-Man. This version of the game, introduced in Namco Museum Volume 1 (1995), is notable for being perhaps the most frequently rereleased "official" version of Pac-Man from 1995 to 2005. This version of the game often featured a border based on the classic Puckman artwork surrounding it. Being based off the original's source code, it is mostly faithful to the arcade version, but a few things were altered in gameplay: Pinky always aims exactly four spaces in front of Pac-Man when in chase mode (in the original, this became four spaces up and four spaces to the left when Pac-Man was facing up, due to a glitch). Inky's behavior has been considerably altered; he exclusively aims for Blinky's position in chase mode. The ghosts' eyes will not travel up through the one-way paths when returning to regenerate. When a ghost is sent back to the Ghost Home to regenerate, Show full description

The Namco Museum port of Pac-Man. This version of the game, introduced in Namco Museum Volume 1 (1995), is notable for being perhaps the most frequently rereleased "official" version of Pac-Man from 1995 to 2005. This version of the game often featured a border based on the classic Puckman artwork surrounding it. Being based off the original's source code, it is mostly faithful to the arcade version, but a few things were altered in gameplay: Pinky always aims exactly four spaces in front of Pac-Man when in chase mode (in the original, this became four spaces up and four spaces to the left when Pac-Man was facing up, due to a glitch). Inky's behavior has been considerably altered; he exclusively aims for Blinky's position in chase mode. The ghosts' eyes will not travel up through the one-way paths when returning to regenerate. When a ghost is sent back to the Ghost Home to regenerate, they will always come back out instantly, even if Pac-Man lost a life on the current round. (Incidentally, this fixes a glitch that can occur in the original where Pac-Man can trap Pinky, Inky, and Clyde in the Ghost Home.). Ghosts will exit the Ghost Home to the right if their target position happens to be there. In the original game, they will only exit to the right if the behavior mode (i.e. scatter, chase, frightened) changes while they are in the Ghost Home. If a bonus fruit appears and Pac-Man eats a ghost, the timer that controls how long the fruit stays onscreen halts with everything else. This makes it impossible for fruit to disappear while Pac-Man is eating a ghost.

2 weitere Tags
Traitnever released outside of bundles Traitreleased in a bundle

Game profile / Plain language

Pac-Man: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Namco
Publisher
Namco
Franchise
Pac-Man
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Fantasy
03
Wo & wann

Platform releases

  • PlayStation 1995

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