Final Mission Cover

IGDB / 215141

Final Mission

1990 Shooter
The Japanese version of S.C.A.T.: Special Cybernetic Attack Team, Final Mission, was released a year before the American version and there are a few differences between the two. The game's opening story sequence is completely different, showing the obliteration of various cities before the alien invasion begins. Instead of a selectable male or female main character, both players control palette-swapped male soldiers, Show full summary

The Japanese version of S.C.A.T.: Special Cybernetic Attack Team, Final Mission, was released a year before the American version and there are a few differences between the two. The game's opening story sequence is completely different, showing the obliteration of various cities before the alien invasion begins. Instead of a selectable male or female main character, both players control palette-swapped male soldiers, one of whom is Russian, which was inconceivable for the western market. The game's difficulty was made easier for the American version as well. Instead of six lives, the player begins with only three lives and any upgrade they possess is lost whenever their character is hit. The player's satellites also function differently. Instead of orbiting automatically, they're aligned by the player while moving the character left or right. Their firepower was also weaker. The map shown before each stage in the American version was not featured in the original Japanese version.

World design Nicht eindeutig GameplayCombat-focused Game modeCo-op

Deep dive / Spielprofil

Everything about Final Mission: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The Japanese version of S.C.A.T.: Special Cybernetic Attack Team, Final Mission, was released a year before the American version and there are a few differences between the two. The game's opening story sequence is completely different, showing the obliteration of various cities before the alien invasion begins. Instead of a selectable male or female main character, both players control palette-swapped male soldiers, one of whom is Russian, which was inconceivable for the western market. The game's difficulty was made easier for the American version as well. Instead of six lives, the player begins with only three lives and any upgrade they possess is lost whenever their character is hit. The player's satellites also function differently. Instead of orbiting automatically, they're aligned by the player while moving the character left or right. Their firepower was also weaker. The map shown before each stage in the American version was not featured in the original Japanese version.

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Traitfan translation - english Traitshared screen

Watch / Trailer

Gameplay Video

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Game profile / Plain language

Final Mission: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Natsume Co., Ltd.
Publisher
Natsume Co., Ltd.
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Co-operative, Single player, Split screen
Perspective
Side view
Themes
Science fiction
03
Wo & wann

Platform releases

  • Family Computer Jun 22, 1990

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