The Japanese version of S.C.A.T.: Special Cybernetic Attack Team, Final Mission, was released a year before the American version and there are a few differences between the two. The game's opening story sequence is completely different, showing the obliteration of various cities before the alien invasion begins. Instead of a selectable male or female main character, both players control palette-swapped male soldiers, one of whom is Russian, which was inconceivable for the western market. The game's difficulty was made easier for the American version as well. Instead of six lives, the player begins with only three lives and any upgrade they possess is lost whenever their character is hit. The player's satellites also function differently. Instead of orbiting automatically, they're aligned by the player while moving the character left or right. Their firepower was also weaker. The map shown before each stage in the American version was not featured in the original Japanese version.
IGDB / 215141
Final Mission
The Japanese version of S.C.A.T.: Special Cybernetic Attack Team, Final Mission, was released a year before the American version and there are a few differences between the two. The game's opening story sequence is completely different, showing the obliteration of various cities before the alien invasion begins. Instead of a selectable male or female main character, both players control palette-swapped male soldiers, Vollständige Kurzbeschreibung anzeigen
The Japanese version of S.C.A.T.: Special Cybernetic Attack Team, Final Mission, was released a year before the American version and there are a few differences between the two. The game's opening story sequence is completely different, showing the obliteration of various cities before the alien invasion begins. Instead of a selectable male or female main character, both players control palette-swapped male soldiers, one of whom is Russian, which was inconceivable for the western market. The game's difficulty was made easier for the American version as well. Instead of six lives, the player begins with only three lives and any upgrade they possess is lost whenever their character is hit. The player's satellites also function differently. Instead of orbiting automatically, they're aligned by the player while moving the character left or right. Their firepower was also weaker. The map shown before each stage in the American version was not featured in the original Japanese version.
Detailanalyse / Spielprofil
Alles über Final Mission: Story und Spielprinzip
Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.
2 weitere Tags
Medien / Screenshots
Final Mission Screenshots und Spielewelt
Ansehen / Trailer
Gameplay Video
Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.
Spielprofil / Klartext
Final Mission: Release, Plattformen und Fakten
Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.
Studio & Veröffentlichung
- Entwickler
- Natsume Co., Ltd.
- Herausgeber
- Natsume Co., Ltd.
- Franchise
- Eigenständig
Spielprofil
- Modi
- Co-operative, Single player, Split screen
- Perspektive
- Side view
- Themen
- Science fiction
Plattform-Veröffentlichungen
- Family Computer Jun 22, 1990
Offizielle & externe Links
Preise / Shops
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