The single game gives players the chance to burst their way through waves of bubbles whilst grabbing power-ups (e.g. slow down the speed), multipliers, chains and aiming for worldwide high-scores. In multiplayer mode, Pop allows people to steal points from opponents and use the controller to pump up the bubbles for bigger explosions. Other power-ups darken the screen save for the player's area or immobilize the cursor by striking it with lightning. It can also be played cooperatively.
IGDB / 21828
Pop
The single game gives players the chance to burst their way through waves of bubbles whilst grabbing power-ups (e.g. slow down the speed), multipliers, chains and aiming for worldwide high-scores. In multiplayer mode, Pop allows people to steal points from opponents and use the controller to pump up the bubbles for bigger explosions. Other power-ups darken the screen save for the player's area or immobilize the curso Show full summary
The single game gives players the chance to burst their way through waves of bubbles whilst grabbing power-ups (e.g. slow down the speed), multipliers, chains and aiming for worldwide high-scores. In multiplayer mode, Pop allows people to steal points from opponents and use the controller to pump up the bubbles for bigger explosions. Other power-ups darken the screen save for the player's area or immobilize the cursor by striking it with lightning. It can also be played cooperatively.
Deep dive / Spielprofil
Everything about Pop: story and gameplay
A structured look at the narrative, game feel, and traits that define this game.
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Trailer
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Game profile / Plain language
Pop: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studio & publishing
- Developer
- Nnooo Pty Ltd.
- Publisher
- Nnooo Pty Ltd.
- Franchise
- Standalone
Spielprofil
- Modi
- Massively Multiplayer Online (MMO)
- Perspective
- Nicht angegeben
- Themes
- Action, Comedy, Science fiction
Platform releases
- Wii Jul 04, 2008
- Wii Jul 29, 2008
- Wii May 12, 2008
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