BlackMUD Cover

IGDB / 228900

BlackMUD

1993 Role-playing (RPG)
The world of Entia is again at war. The forces of chaos once again seek to destroy the world itself. It is a time of fear and darkness. It is a time for those with courage, to step forward and defend their beliefs, and their very existence. BlackMUD is a Diku/Silly based MUD, although it has become something far more than either. The world of Entia is a wonderous and challenging place. It boasts over 90 original are Vollständige Kurzbeschreibung anzeigen

The world of Entia is again at war. The forces of chaos once again seek to destroy the world itself. It is a time of fear and darkness. It is a time for those with courage, to step forward and defend their beliefs, and their very existence. BlackMUD is a Diku/Silly based MUD, although it has become something far more than either. The world of Entia is a wonderous and challenging place. It boasts over 90 original areas, made up of 35000 crafted rooms (and growing), all designed around a comprehensive world theme and history. Good role-playing is encouraged and rewarded, although not required. With a wide array of races, cities, classes and sub-classes, BlackMUD offers the player a wide world of adventure and excitement.

Weltdesign Nicht eindeutig SpielmodusKoop SpielmodusMultiplayer GameplayRollenspiel

Detailanalyse / Spielprofil

Alles über BlackMUD: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext
Phaet. Phaet is everything, everywhere, and everywhen. Phaet is the all. The creator. Before time, before space, there was Phaet. From, and by, Phaet all that is, became. Feeling the need for companionship, Nixil, came to be. Nixil was the first. An experiment without a control, without guidelines. If Phaet is capable of regret, Nixil is regrettable. Others followed, becoming what Phaet had intended Nixil to be. These 'gods' as they would come to be called were of Phaet as was Nixil, but to a much lesser degree. Nixil harassed and tormented these gods, and always argued with Phaet. When Phaet created what mortals know as matter, space, and time, Nixil confronted Phaet insisting that such an uncontrolled abomination should not be brought forth. Nixil was scolded for his doubt and withdrew. However, after corrupting a number of the gods to his point of view. Nixil again confronted Phaet an Vollständige Beschreibung anzeigen

Phaet. Phaet is everything, everywhere, and everywhen. Phaet is the all. The creator. Before time, before space, there was Phaet. From, and by, Phaet all that is, became. Feeling the need for companionship, Nixil, came to be. Nixil was the first. An experiment without a control, without guidelines. If Phaet is capable of regret, Nixil is regrettable. Others followed, becoming what Phaet had intended Nixil to be. These 'gods' as they would come to be called were of Phaet as was Nixil, but to a much lesser degree. Nixil harassed and tormented these gods, and always argued with Phaet. When Phaet created what mortals know as matter, space, and time, Nixil confronted Phaet insisting that such an uncontrolled abomination should not be brought forth. Nixil was scolded for his doubt and withdrew. However, after corrupting a number of the gods to his point of view. Nixil again confronted Phaet and demanded that he stop. Upon Phaet's refusal, Nixil became enraged. Nixil lashed out at the creation in an attempt to destroy it. To protect the creation, Phaet banished Nixil to the emptiness between matter, space, and time. This place, known as the Void, was of Nothing. Forced to maintain Nixil's imprisonment, Phaet had to let the creation evolve on its own. The gods did what they could to nurture and beautify the creation in honor of Phaet. Within the creation formed things known as worlds, stars, moons, and various other celestial bodies. On some of the worlds life began and evolved. Beings of various types grew to sentience and intrigued Phaet, the gods, and even Nixil, who could see everything but was unable to affect it. On one of these worlds, Entia, numerous beings grew to sentience. Many of these beings also evolved the ability to manipulate the balance of matter, space, and time. The manipulation became known as magic.

3 weitere Tags
Merkmalcommunity developed Merkmalmud Merkmalmulti-user-dungeon

Spielprofil / Klartext

BlackMUD: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Nicht angegeben
Herausgeber
Nicht angegeben
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Co-operative, Massively Multiplayer Online (MMO), Multiplayer
Perspektive
Text
Themen
Fantasy
03
Wo & wann

Plattform-Veröffentlichungen

  • PC (Microsoft Windows) 1993
  • Mac 1993
  • Linux 1993
  • Android TBD
  • iOS TBD

Preise / Shops

BlackMUD Preise und Angebote vergleichen

Preise beeinflussen niemals die Trefferrangfolge.

Noch kein Livepreis für dieses Spiel

Die 36 Preisquellen werden jetzt im Hintergrund geprüft. Gefundene Produktpreise erscheinen automatisch.