Defcon 5 Cover

IGDB / 2505

Defcon 5

1995 70 / 100 Adventure Shooter Simulator
The main game takes place in a first-person view inside the complex. Trams connect the maze-like living areas to a handful of manned turrets outside. You must shuttle between shooting down waves of fighters in the turrets, and scouring the base levels for card keys during the down time. A third consideration is the "Virtual Operating System" controlling all major base functions. You use this interface to repair dama Show full summary

The main game takes place in a first-person view inside the complex. Trams connect the maze-like living areas to a handful of manned turrets outside. You must shuttle between shooting down waves of fighters in the turrets, and scouring the base levels for card keys during the down time. A third consideration is the "Virtual Operating System" controlling all major base functions. You use this interface to repair damage from attacks, monitor intruders, and place robot sentries to guard key passages. As you find more access keys, you can increase the software's efficiency to the point that you can command turrets remotely, or set them to auto-attack with a high degree of success. As defending the base becomes more automated and efficient, you have more time to search the levels for keys. Your ultimate goal is to find the clearance to self-destruct the base, defend your escape shuttle, and get out alive.

World design Nicht eindeutig GameplayCombat-focused

Deep dive / Spielprofil

Everything about Defcon 5: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The main game takes place in a first-person view inside the complex. Trams connect the maze-like living areas to a handful of manned turrets outside. You must shuttle between shooting down waves of fighters in the turrets, and scouring the base levels for card keys during the down time. A third consideration is the "Virtual Operating System" controlling all major base functions. You use this interface to repair damage from attacks, monitor intruders, and place robot sentries to guard key passages. As you find more access keys, you can increase the software's efficiency to the point that you can command turrets remotely, or set them to auto-attack with a high degree of success. As defending the base becomes more automated and efficient, you have more time to search the levels for keys. Your ultimate goal is to find the clearance to self-destruct the base, defend your escape shuttle, and get out alive.

6 weitere Tags
Traitcorrupt government Traitcorruption Traitcyberpunk Traitrobots Traitspaceship Traittime management

Watch / Trailer

Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Defcon 5: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Millennium Interactive
Publisher
Vic Tokai
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
First person
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • Sega Saturn Feb 01, 1996
  • DOS 1995
  • PlayStation Nov 24, 1995
  • 3DO Interactive Multiplayer May 17, 1996

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