The main game takes place in a first-person view inside the complex. Trams connect the maze-like living areas to a handful of manned turrets outside. You must shuttle between shooting down waves of fighters in the turrets, and scouring the base levels for card keys during the down time. A third consideration is the "Virtual Operating System" controlling all major base functions. You use this interface to repair damage from attacks, monitor intruders, and place robot sentries to guard key passages. As you find more access keys, you can increase the software's efficiency to the point that you can command turrets remotely, or set them to auto-attack with a high degree of success. As defending the base becomes more automated and efficient, you have more time to search the levels for keys. Your ultimate goal is to find the clearance to self-destruct the base, defend your escape shuttle, and get out alive.
IGDB / 2505
Defcon 5
The main game takes place in a first-person view inside the complex. Trams connect the maze-like living areas to a handful of manned turrets outside. You must shuttle between shooting down waves of fighters in the turrets, and scouring the base levels for card keys during the down time. A third consideration is the "Virtual Operating System" controlling all major base functions. You use this interface to repair dama Show full summary
The main game takes place in a first-person view inside the complex. Trams connect the maze-like living areas to a handful of manned turrets outside. You must shuttle between shooting down waves of fighters in the turrets, and scouring the base levels for card keys during the down time. A third consideration is the "Virtual Operating System" controlling all major base functions. You use this interface to repair damage from attacks, monitor intruders, and place robot sentries to guard key passages. As you find more access keys, you can increase the software's efficiency to the point that you can command turrets remotely, or set them to auto-attack with a high degree of success. As defending the base becomes more automated and efficient, you have more time to search the levels for keys. Your ultimate goal is to find the clearance to self-destruct the base, defend your escape shuttle, and get out alive.
Deep dive / Spielprofil
Everything about Defcon 5: story and gameplay
A structured look at the narrative, game feel, and traits that define this game.
6 weitere Tags
Media / Screenshots
Defcon 5 screenshots and game world
Watch / Trailer
Gameplay Video
Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.
Game profile / Plain language
Defcon 5: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studio & publishing
- Developer
- Millennium Interactive
- Publisher
- Vic Tokai
- Franchise
- Standalone
Spielprofil
- Modi
- Single player
- Perspective
- First person
- Themes
- Action, Science fiction
Platform releases
- Sega Saturn Feb 01, 1996
- DOS 1995
- PlayStation Nov 24, 1995
- 3DO Interactive Multiplayer May 17, 1996
Official & external links
Prices / Stores
Compare Defcon 5 prices and deals
Prices never affect your match ranking.
The 36 price sources are now being checked in the background. Product prices found will appear automatically.
Shop-Abdeckung
Alle unterstützten Preisquellen
Aktuelle Preise, letzte bekannte Preise und der Prüfstatus jeder Quelle.
Official storefronts
Check the official platform
Keys, retail & physical editions
More relevant stores
Search more stores for the selected game.
Physical & partner search