We Kill Monsters Cover

IGDB / 255092

We Kill Monsters

Adventure

We Kill Monsters is a solo or co-op adventure set in a mysterious and massive pit. You are a Husk of Edinu, homunculi created to explore the depths and hunt Angels.

Weltdesign Nicht eindeutig SpielmodusKoop SpielmodusMultiplayer

Detailanalyse / Spielprofil

Alles über We Kill Monsters: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext
In their search for Heaven, they found nothing. Thrown into The Shell, homunculi are made to explore and hunt within the massive pit below their birthplace, the Dying City of Edinu. The only hope for the city lies through the use of Primordial Fluid, the blood flowing through The Shell. With most of the accessible fluid within the first several layers being extracted, homunculi must travel deeper using The Great Elevator. This elevator of unknown origin stretches to an undetermined depth and can only be powered through an immense output of energy, such as the death of an Angel. Upon entering a new layer, a homunculi's main goal is to hunt the Angel, following its various tracks and using context clues to determine its location. Each layer of The Shell is expansive and open. This allows homunculi to navigate freely using large structures and various navigation tools. While hunting Ang Vollständige Beschreibung anzeigen

In their search for Heaven, they found nothing. Thrown into The Shell, homunculi are made to explore and hunt within the massive pit below their birthplace, the Dying City of Edinu. The only hope for the city lies through the use of Primordial Fluid, the blood flowing through The Shell. With most of the accessible fluid within the first several layers being extracted, homunculi must travel deeper using The Great Elevator. This elevator of unknown origin stretches to an undetermined depth and can only be powered through an immense output of energy, such as the death of an Angel. Upon entering a new layer, a homunculi's main goal is to hunt the Angel, following its various tracks and using context clues to determine its location. Each layer of The Shell is expansive and open. This allows homunculi to navigate freely using large structures and various navigation tools. While hunting Angels, you’ll need to explore for items, food, weapons, clothing, and equipment in order to survive. The journey is long and it’s important to rest. Set up camp anywhere at any time in order to cook, sleep, trade items, sit around the fire, or play a bit of guitar with friends. Travel alone or with fellow Husks. Throughout The Shell are Primordial Fountains. Homunculi can use these fountains to travel the void and enter other’s reality. Join friends and strangers on their travels and hunts, whether it be for a brief moment or the entire journey.

Ansehen / Trailer

Teaser

Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.

Spielprofil / Klartext

We Kill Monsters: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Glass Revolver
Herausgeber
Annapurna Interactive
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Co-operative, Multiplayer, Single player
Perspektive
Nicht angegeben
Themen
Action
03
Wo & wann

Plattform-Veröffentlichungen

  • PC (Microsoft Windows) TBD

Preise / Shops

We Kill Monsters Preise und Angebote vergleichen

Preise beeinflussen niemals die Trefferrangfolge.

Noch kein Livepreis für dieses Spiel

Die 36 Preisquellen werden jetzt im Hintergrund geprüft. Gefundene Produktpreise erscheinen automatisch.

Physische Shop-Suche

Edition und Plattform gezielt suchen

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