Doom Cover

IGDB / 259982

Doom

1995 87 / 100 Shooter
The Super Nintendo version of Doom was published by Williams Entertainment on September 1, 1995, near the end of the system's life cycle. This is the first SNES title rated M for mature, and one of only three rated as such (the others being Mortal Kombat 3 and Ultimate Mortal Kombat 3, coincidentally also published by Williams Entertainment, Inc.). The cartridge features a Super FX 2 chip, and Doom was one of few SNE Vollständige Kurzbeschreibung anzeigen

The Super Nintendo version of Doom was published by Williams Entertainment on September 1, 1995, near the end of the system's life cycle. This is the first SNES title rated M for mature, and one of only three rated as such (the others being Mortal Kombat 3 and Ultimate Mortal Kombat 3, coincidentally also published by Williams Entertainment, Inc.). The cartridge features a Super FX 2 chip, and Doom was one of few SNES games to feature a colored cartridge; the NTSC release was available in a red casing. The game does not use the Doom engine, but features a custom engine, known as the Reality engine, programmed by Randy Linden.

Weltdesign Nicht eindeutig GameplayKampf-fokussiert

Detailanalyse / Spielprofil

Alles über Doom: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

The Super Nintendo version of Doom was published by Williams Entertainment on September 1, 1995, near the end of the system's life cycle. This is the first SNES title rated M for mature, and one of only three rated as such (the others being Mortal Kombat 3 and Ultimate Mortal Kombat 3, coincidentally also published by Williams Entertainment, Inc.). The cartridge features a Super FX 2 chip, and Doom was one of few SNES games to feature a colored cartridge; the NTSC release was available in a red casing. The game does not use the Doom engine, but features a custom engine, known as the Reality engine, programmed by Randy Linden.

3 weitere Tags
Merkmalretroachievements Merkmalsnes mouse support Merkmalsuper fx

Spielprofil / Klartext

Doom: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
id Software
Herausgeber
Ocean Software, Imagineer, Williams Entertainment, Playtronic
Franchise
Doom
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
First person
Themen
Action, Science fiction
03
Wo & wann

Plattform-Veröffentlichungen

  • Super Famicom Mar 01, 1996
  • Super Nintendo Entertainment System 1995
  • Super Nintendo Entertainment System Sep 01, 1995
  • Super Nintendo Entertainment System Oct 26, 1995

Preise / Shops

Doom Preise und Angebote vergleichen

Preise beeinflussen niemals die Trefferrangfolge.

Physische Shop-Suche

Edition und Plattform gezielt suchen

1 / 6