Spindizzy Cover

IGDB / 26459

Spindizzy

1986 62 / 100 Puzzle
As GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 degrees - this, coupled with the fact that many screens have huge gaps and diagonal paths, means that it's hard to get far at first. Falling off ledges loses you time, which is very limited to start with Gerald must col Vollständige Kurzbeschreibung anzeigen

As GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 degrees - this, coupled with the fact that many screens have huge gaps and diagonal paths, means that it's hard to get far at first. Falling off ledges loses you time, which is very limited to start with Gerald must collect energy crystals throughout his journey - which can also be shortened by using a complex system of lifts. Sections you have travelled through are automatically mapped.

Weltdesign Nicht eindeutig GameplayRätsel

Detailanalyse / Spielprofil

Alles über Spindizzy: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

As GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 degrees - this, coupled with the fact that many screens have huge gaps and diagonal paths, means that it's hard to get far at first. Falling off ledges loses you time, which is very limited to start with Gerald must collect energy crystals throughout his journey - which can also be shortened by using a complex system of lifts. Sections you have travelled through are automatically mapped.

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Spielprofil / Klartext

Spindizzy: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Nicht angegeben
Herausgeber
Electric Dreams Software
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
Bird view / Isometric, Third person
Themen
Action, Science fiction
03
Wo & wann

Plattform-Veröffentlichungen

  • Apple II 1986
  • Commodore C64/128/MAX 1986
  • Atari 8-bit 1986
  • Amstrad CPC 1986
  • ZX Spectrum 1986

Preise / Shops

Spindizzy Preise und Angebote vergleichen

Preise beeinflussen niemals die Trefferrangfolge.

Noch kein Livepreis für dieses Spiel

Die 36 Preisquellen werden jetzt im Hintergrund geprüft. Gefundene Produktpreise erscheinen automatisch.