Animal Crossing Cover

IGDB / 2655

Animal Crossing

2002 79 / 100 Simulator
Occasionally strange but completely addictive, Nintendo's Animal Crossing for the GameCube is not so much a game as a simulation of life on a small town. Players begin the game by setting out to live life on their own in a colorful town, where they are greeted by a seemingly endless supply of things to do and characters to meet. Time passes in Animal Crossing in real-time, as the month, day, season, and time of day Show full summary

Occasionally strange but completely addictive, Nintendo's Animal Crossing for the GameCube is not so much a game as a simulation of life on a small town. Players begin the game by setting out to live life on their own in a colorful town, where they are greeted by a seemingly endless supply of things to do and characters to meet. Time passes in Animal Crossing in real-time, as the month, day, season, and time of day matches that of the player's. Holiday seasons come and go in Animal Crossing, just as they would in the real world. Experience the freedom to fish, decorate your house, go bug catching, garden, write letters, and even play original Nintendo NES games in this imaginative, and addictive game.

World design Open World StructureSandbox ExperienceChoices

Deep dive / Spielprofil

Everything about Animal Crossing: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Finally on their own, a young boy or girl hops on a train and set out for a new life in a small village inhabited by sentient, humanoid animals. However, being a spirited youth, the child forgot to find a place to live first and has only the clothes on their back and 1,000 Bells. On the train, Rover sits across from them and drums up a conversation. During the exchange, the cat finds out about the child’s situation. Rover contacts Tom Nook and arranges for his old friend to help out the boy or girl upon their arrival.

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Trait3d Traitanthropomorphism Traitaxe Traitbees Traitcollect insects Traitcollectibles Traitcollecting items Traitday/night cycle Traitdecoration Traitdinosaurs Traite-reader Traitfarm Traitfarming Traitfishing Traitfood Traitfossil Traitfossils Traitfruits Traitgamecube - game boy advance link cable Traitlife simulation Traitmail Traitmole Traitmoney Traitnintendo e-reader Traitnintendo gateway system Traitpaleontology Traitpick your gender Traitplayer's choice Traitreal time game clock Traitretroachievements Traittile based Traitunlockables Traitvideo game characters that play video games

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Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Animal Crossing: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Nintendo Entertainment Analysis & Development
Publisher
Nintendo
Franchise
Animal Crossing
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Fantasy, Kids, Sandbox
03
Wo & wann

Platform releases

  • Nintendo GameCube Oct 17, 2003
  • Nintendo GameCube Sep 16, 2002
  • Nintendo GameCube Sep 24, 2004

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