Finally on their own, a young boy or girl hops on a train and set out for a new life in a small village inhabited by sentient, humanoid animals. However, being a spirited youth, the child forgot to find a place to live first and has only the clothes on their back and 1,000 Bells. On the train, Rover sits across from them and drums up a conversation. During the exchange, the cat finds out about the child’s situation. Rover contacts Tom Nook and arranges for his old friend to help out the boy or girl upon their arrival.
IGDB / 2655
Animal Crossing
Occasionally strange but completely addictive, Nintendo's Animal Crossing for the GameCube is not so much a game as a simulation of life on a small town. Players begin the game by setting out to live life on their own in a colorful town, where they are greeted by a seemingly endless supply of things to do and characters to meet. Time passes in Animal Crossing in real-time, as the month, day, season, and time of day Show full summary
Occasionally strange but completely addictive, Nintendo's Animal Crossing for the GameCube is not so much a game as a simulation of life on a small town. Players begin the game by setting out to live life on their own in a colorful town, where they are greeted by a seemingly endless supply of things to do and characters to meet. Time passes in Animal Crossing in real-time, as the month, day, season, and time of day matches that of the player's. Holiday seasons come and go in Animal Crossing, just as they would in the real world. Experience the freedom to fish, decorate your house, go bug catching, garden, write letters, and even play original Nintendo NES games in this imaginative, and addictive game.
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- Animal Crossing
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- Single player
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- Bird view / Isometric
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- Fantasy, Kids, Sandbox
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- Nintendo GameCube Oct 17, 2003
- Nintendo GameCube Sep 16, 2002
- Nintendo GameCube Sep 24, 2004
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