DJ Boy Cover

IGDB / 28038

DJ Boy

1989 Fighting Hack and slash/Beat 'em up
DJ Boy, also known as DJ Kid, was designed as a standard side-scrolling beat'em up game partially based on the hip-hop culture of the U.S. cities. What made the game unique at the time was the fact that many of the characters rode around on roller skates rather than walking or running. DJ Boy skates across various stages and utilizes hand-to-hand combat moves in order to defeat opponents, culminating with a battle w Vollständige Kurzbeschreibung anzeigen

DJ Boy, also known as DJ Kid, was designed as a standard side-scrolling beat'em up game partially based on the hip-hop culture of the U.S. cities. What made the game unique at the time was the fact that many of the characters rode around on roller skates rather than walking or running. DJ Boy skates across various stages and utilizes hand-to-hand combat moves in order to defeat opponents, culminating with a battle with a boss at the end of each level. Along the path, the player also encounters prizes, which then can be used later to purchase Power-ups from a store located at the end of each level (in the home version, the arcade simply tallied these as points). In the console versions of the game, as another game, River City Ransom, the "prizes" consist of coins that are dropped by defeated enemies, or food items like burgers that restore health.

Weltdesign Nicht eindeutig GameplayKampf-fokussiert

Detailanalyse / Spielprofil

Alles über DJ Boy: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

DJ Boy, also known as DJ Kid, was designed as a standard side-scrolling beat'em up game partially based on the hip-hop culture of the U.S. cities. What made the game unique at the time was the fact that many of the characters rode around on roller skates rather than walking or running. DJ Boy skates across various stages and utilizes hand-to-hand combat moves in order to defeat opponents, culminating with a battle with a boss at the end of each level. Along the path, the player also encounters prizes, which then can be used later to purchase Power-ups from a store located at the end of each level (in the home version, the arcade simply tallied these as points). In the console versions of the game, as another game, River City Ransom, the "prizes" consist of coins that are dropped by defeated enemies, or food items like burgers that restore health.

4 weitere Tags
Merkmalbrawler Merkmaldamsel in distress Merkmalracial stereotypes Merkmalside-scrolling

Spielprofil / Klartext

DJ Boy: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Kaneko
Herausgeber
Kaneko, Sammy, Tec Toy
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
Side view
Themen
Action, Comedy
03
Wo & wann

Plattform-Veröffentlichungen

  • Sega Mega Drive/Genesis May 19, 1990
  • Arcade 1989
  • Sega Mega Drive/Genesis Jan 08, 1993

Preise / Shops

DJ Boy Preise und Angebote vergleichen

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Offizielle Shops

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