Beast Busters: Second Nightmare Cover

IGDB / 28137

Beast Busters: Second Nightmare

1998 Arcade Shooter

Beast Busters: Second Nightmare is a 3D light gun game co-developed by SNK and ADK for Hyper Neo Geo 64 system. It is the sequel to Beast Busters.

World design Nicht eindeutig MoodHorror GameplayCombat-focused Game modeCo-op

Deep dive / Spielprofil

Everything about Beast Busters: Second Nightmare: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

In 2009 A.D, in the International Specialized Pathologies Hospital (ISPH) in a corner of "New Tokyo Port Town", a floating city above Tokyo Bay, an unknown virus breaks out, causing the staff and the patients to mutate into horrific monsters, before spreading to the populace, along with the local animal life. As a result, all contact with the outside world was cut off, and the ISPH became a "Hospital of Death". The United Nations, closely monitoring the situation, deploys two marine commandos to investigate.

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Traitrail shooter Traitzombies

Watch / Trailer

Game Intro

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Beast Busters: Second Nightmare: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
SNK
Publisher
SNK
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Co-operative, Single player
Perspective
First person
Themes
Action, Horror
03
Wo & wann

Platform releases

  • Hyper Neo Geo 64 Sep 1998

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