Solomon's Key Cover

IGDB / 28384

Solomon's Key

1986 70 / 100 Arcade Platform Puzzle
Solomon's Key is a puzzle game developed by Tecmo in 1986 for arcade release on custom hardware based on the Z80 chipset. The game is generally recognized as one of the most difficult games to appear on the NES. The player, controlling a sorcerer known only as Dana must overcome unlimited enemy spawning, challenging level designs, a countdown timer, instant death from any physical contact with enemies, and limited wa Show full summary

Solomon's Key is a puzzle game developed by Tecmo in 1986 for arcade release on custom hardware based on the Z80 chipset. The game is generally recognized as one of the most difficult games to appear on the NES. The player, controlling a sorcerer known only as Dana must overcome unlimited enemy spawning, challenging level designs, a countdown timer, instant death from any physical contact with enemies, and limited ways to dispatch enemies.

World design Nicht eindeutig ExperienceChoices GameplayPuzzles Game modeMultiplayer

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Solomon's Key is a puzzle game developed by Tecmo in 1986 for arcade release on custom hardware based on the Z80 chipset. The game is generally recognized as one of the most difficult games to appear on the NES. The player, controlling a sorcerer known only as Dana must overcome unlimited enemy spawning, challenging level designs, a countdown timer, instant death from any physical contact with enemies, and limited ways to dispatch enemies.

ExperienceChoices GameplayPuzzles Game modeMultiplayer GenreArcade GenrePlatform GenrePuzzle ThemeFantasy
16 weitere Tags
Traitbonus stage Traitcga graphics Traitdeath Traitfairy Traitfan translation - portuguese Traitghosts Traitgoblins Traitlaunch titles Traitmagic Traitmale protagonist Traitmultiple endings Traitpictographic level design Traitpixel art Traitpuzzle games with stories Traitpuzzle platformer Traitsingle-screen level

Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Tecmo, Tecmo
Publisher
U.S. Gold, Tecmo
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Side view
Themes
Fantasy
03
Wo & wann

Platform releases

  • Arcade Jul 30, 1986
  • Arcade Jul 1986
  • DOS 1988
  • Amstrad CPC 1986
  • Atari ST/STE 1987
  • ZX Spectrum 1987
  • Commodore C64/128/MAX 1987
  • Sega Master System/Mark III Apr 17, 1988

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