Raid on Tri City: Second Wave Cover

IGDB / 289129

Raid on Tri City: Second Wave

2021 Puzzle Shooter
Raid on Tri City: Second Wave is an action puzzle title that mixes falling block gameplay with shooting. It is a physical release and an expanded version of the original "Raid on TriCity" that was download only. The player controls a space ship on a playfield similar to the one of Tetris. The ship can freely be moved around the area as long as its part of a stacked block. New Tetrominoes drop down from the top of th Show full summary

Raid on Tri City: Second Wave is an action puzzle title that mixes falling block gameplay with shooting. It is a physical release and an expanded version of the original "Raid on TriCity" that was download only. The player controls a space ship on a playfield similar to the one of Tetris. The ship can freely be moved around the area as long as its part of a stacked block. New Tetrominoes drop down from the top of the screen. They cannot be moved or rotated, but they can be shot brick by brick. Scoring is done by creating lines, so careful shooting is required to either destroy the block completely or to make parts fit the gaps in the playfield to stack them properly and create lines. The shooting itself does not affect the score. Some of the falling blocks contain power-ups or enemies that can be destroyed or drop to add to the stack. Power-ups such as bombs can become dangerous when lines are formed and enemies restrict movement when part of the stack and can then only be taken out through lines. When the blocks reach a threshold near the top of the screen, the game is over. EEPROM on the cartridge is used to save the game and store highscores. Also new to this release is the Story mode. It splits the gameplay into separate levels with a fixed goal to complete them, a narrative about aliens where the player has to save Congis Space Station and the AC2-K11 sector of the Galaxy, and some interactivity with a branching level path. The gameplay for Story is similar to the Arcade mode but there the only goal is to beat the highscore. The playfield only takes up about 50% of the screen in the center. On the left there is a picture showing a control element of a space ship and the right part contains the HUD elements. In the Story mode the HUD shows the remaining time, the level objective such as the number of lines, bombs and bugs, and the number of bullets you can shoot at the same time. In the Arcade mode the HUD shows the score, the number of lines, the current level and the number of bullets you can shoot at the same time.

World design Nicht eindeutig GameplayCombat-focused GameplayPuzzles

Deep dive / Spielprofil

Everything about Raid on Tri City: Second Wave: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
Raid on Tri City: Second Wave is an action puzzle title that mixes falling block gameplay with shooting. It is a physical release and an expanded version of the original "Raid on TriCity" that was download only. The player controls a space ship on a playfield similar to the one of Tetris. The ship can freely be moved around the area as long as its part of a stacked block. New Tetrominoes drop down from the top of the screen. They cannot be moved or rotated, but they can be shot brick by brick. Scoring is done by creating lines, so careful shooting is required to either destroy the block completely or to make parts fit the gaps in the playfield to stack them properly and create lines. The shooting itself does not affect the score. Some of the falling blocks contain power-ups or enemies that can be destroyed or drop to add to the stack. Power-ups such as bombs can become dangerous when li Show full description

Raid on Tri City: Second Wave is an action puzzle title that mixes falling block gameplay with shooting. It is a physical release and an expanded version of the original "Raid on TriCity" that was download only. The player controls a space ship on a playfield similar to the one of Tetris. The ship can freely be moved around the area as long as its part of a stacked block. New Tetrominoes drop down from the top of the screen. They cannot be moved or rotated, but they can be shot brick by brick. Scoring is done by creating lines, so careful shooting is required to either destroy the block completely or to make parts fit the gaps in the playfield to stack them properly and create lines. The shooting itself does not affect the score. Some of the falling blocks contain power-ups or enemies that can be destroyed or drop to add to the stack. Power-ups such as bombs can become dangerous when lines are formed and enemies restrict movement when part of the stack and can then only be taken out through lines. When the blocks reach a threshold near the top of the screen, the game is over. EEPROM on the cartridge is used to save the game and store highscores. Also new to this release is the Story mode. It splits the gameplay into separate levels with a fixed goal to complete them, a narrative about aliens where the player has to save Congis Space Station and the AC2-K11 sector of the Galaxy, and some interactivity with a branching level path. The gameplay for Story is similar to the Arcade mode but there the only goal is to beat the highscore. The playfield only takes up about 50% of the screen in the center. On the left there is a picture showing a control element of a space ship and the right part contains the HUD elements. In the Story mode the HUD shows the remaining time, the level objective such as the number of lines, bombs and bugs, and the number of bullets you can shoot at the same time. In the Arcade mode the HUD shows the score, the number of lines, the current level and the number of bullets you can shoot at the same time.

3 weitere Tags
Traitshmup Traitshoot 'em up Traittetris clone

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Gameplay Video

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Game profile / Plain language

Raid on Tri City: Second Wave: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Fadest
Publisher
Yastuna Games
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • Atari Lynx Aug 13, 2021

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