Banjo-Kazooie: Nuts & Bolts Cover

IGDB / 3008

Banjo-Kazooie: Nuts & Bolts

2008 76 / 100 Adventure Platform Quiz/Trivia

Banjo and Kazooie are facing their greatest adventure yet, battling long-time nemesis Gruntilda for rightful ownership of Spiral Mountain. Use your wits and imagination to invent wild and wonderful contraptions so Banjo and Kazooie can crush this wicked witch. Rule the road, sky, and water in the land of Banjo-Kazooie: Nuts & Bolts!

World design Open World GameplayExploration GameplayCombat-focused Game modeMultiplayer GameplayRole-playing

Deep dive / Spielprofil

Everything about Banjo-Kazooie: Nuts & Bolts: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
The game takes place following the conclusion of Banjo-Tooie, in which Gruntilda's body is destroyed by Banjo and Kazooie. Eight years have passed since Gruntilda's defeat. While Banjo and Kazooie are eating pizza, playing video games and listening to the radio, they discover Gruntilda's detached head returning to Spiral Mountain. They are about to fight when they are stopped by Lord of Games (L.O.G.). He attempts to settle the conflict between the two by devising a series of worlds and challenges. He uses his powers to give Gruntilda an artificial body and to restore the duo's physical fitness, but not their moves from previous games. L.O.G. transports the characters to Showdown Town, his headquarters, and starts the contest. The winner would be set to own Spiral Mountain; the loser must endure eternal hardship at L.O.G.'s video game factory. While Banjo and Kazooie seek to win by comp Show full description

The game takes place following the conclusion of Banjo-Tooie, in which Gruntilda's body is destroyed by Banjo and Kazooie. Eight years have passed since Gruntilda's defeat. While Banjo and Kazooie are eating pizza, playing video games and listening to the radio, they discover Gruntilda's detached head returning to Spiral Mountain. They are about to fight when they are stopped by Lord of Games (L.O.G.). He attempts to settle the conflict between the two by devising a series of worlds and challenges. He uses his powers to give Gruntilda an artificial body and to restore the duo's physical fitness, but not their moves from previous games. L.O.G. transports the characters to Showdown Town, his headquarters, and starts the contest. The winner would be set to own Spiral Mountain; the loser must endure eternal hardship at L.O.G.'s video game factory. While Banjo and Kazooie seek to win by completing the challenges, Gruntilda uses her powers and abilities to try to stop the duo. An army of mechanical Gruntbots also assist the witch in her goal. The game ends with Gruntilda and Banjo attempting to face a final duel when L.O.G. once again comes in to stop them. After L.O.G. sends Gruntilda off to toil away at his video game factory, he rewards Banjo and Kazooie by restoring their moves and giving them the deeds to Spiral Mountain. Gruntilda vows that bringing her to the factory was a mistake and that she will make her own video game.

87 weitere Tags
GenreRacing Traitachievements Traitanthropomorphism Traitboss fight Traitbreaking the fourth wall Traitcamel Traitcat Traitchallenges Traitcollectibles Traitcollection marathon Traitcompact disc Traitconstruction Traitcow Traitcustomization Traitday/night cycle Traitdestructible environment Traitdolby digital Traitdownloadable content Traitescort mission Traitfake glitch Traitfetch quests Traitfictional currencies Traitflight Traitgame reference Traitgames on demand Traitgames with gold Traitgibberish Traitgravity Traitinstant replay Traitinvisible wall Traitleaderboard Traitmascot Traitmelee Traitmetagame Traitminigames Traitmotorcycle Traitnon-player character Traitonline Traitonline multiplayer achievements Traitoriginal soundtrack release Traitparody Traitparticle system Traitphysics manipulation Traitpig Traitplatform exclusive Traitpolice chase Traitpolygonal 3d Traitportals Traitpre-order exclusive Traitprotagonist's name in the title Traitrail shooting segment Traitregenerating health Traitrhinoceros Traitrobots Traitrpg elements Traitself-referential humor Traitsequel Traitsequel is in a different genre Traitsequence breaking Traitshopping Traitskull for a head Traitsnow Traitstarting grid Traitsuggestive themes Traitswimming Traittalking animals Traitteleportation Traittiered exploration Traittime limit Traittime trials Traittokyo game show 2008 Traittrophies Traitunskippable tutorial Traitupgradeable vehicles Traituser generated content Traitvehicle combat Traitvehicle customization Traitvehicular combat Traitvideo game characters that play video games Traitvillain Traitviral achievement Traitvision obstruction Traitwalking through walls Traitweb integration Traitxbox live arcade game integration Traitxbox one backwards compatibility Traitzero point achievements

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Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Banjo-Kazooie: Nuts & Bolts: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Rare
Publisher
Microsoft Game Studios
Franchise
Banjo & Kazooie
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Bird view / Isometric, First person, Third person
Themes
Action, Comedy, Open world
03
Wo & wann

Platform releases

  • Xbox 360 Nov 12, 2008
  • Xbox 360 Nov 14, 2008
  • Xbox 360 Nov 20, 2008
  • Xbox 360 Dec 12, 2008

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