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IGDB / 308

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2001 75 / 100 Puzzle Real Time Strategy (RTS) Simulator
Play the role of a deity in a land where the surroundings are yours to shape and its people are yours to lord over. Be an evil, malevolent god and the natives will worship you with fear in their eyes. Play as a kind, benevolent god and they will worship you with love in their hearts. Your actions decide whether you create a heaven or hell for your worshipers. Then select a creature from the land to act as your repres Show full summary

Play the role of a deity in a land where the surroundings are yours to shape and its people are yours to lord over. Be an evil, malevolent god and the natives will worship you with fear in their eyes. Play as a kind, benevolent god and they will worship you with love in their hearts. Your actions decide whether you create a heaven or hell for your worshipers. Then select a creature from the land to act as your representative in the world. Raise it to gigantic proportions and teach it to do your bidding--whether the animal grows into an evil colossus of mass destruction or a kind and gentle giant is up to you. Progress through the game's rich storyline performing powerful miracles to battle other deities and become the world's supreme god.

World design Open World StructureSandbox ExperienceChoices GameplayPuzzles Game modeMultiplayer

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context
The player begins on an island as a new god, created from a family's prayers. After saving their drowning son, the god follows the grateful family to their village. A large creature is later discovered who tells of its former master, a god named Nemesis, who desires to reign supreme as the one true god by destroying all others. The player is told of the Creed; an energy source with the ability to destroy gods. Nemesis destroys his former creature and attacks the village. A mysterious vortex opens that the player enters to escape Nemesis. The player is transported to a second island and greeted by another god, Khazar. Khazar reveals that it was he who sent the vortex and requests assistance against another god, Lethys, Nemesis' underling, in exchange for resources to rebuild the village. Later, Nemesis destroys Khazar and steals his piece of the Creed. Lethys then kidnaps the player's cr Show full description

The player begins on an island as a new god, created from a family's prayers. After saving their drowning son, the god follows the grateful family to their village. A large creature is later discovered who tells of its former master, a god named Nemesis, who desires to reign supreme as the one true god by destroying all others. The player is told of the Creed; an energy source with the ability to destroy gods. Nemesis destroys his former creature and attacks the village. A mysterious vortex opens that the player enters to escape Nemesis. The player is transported to a second island and greeted by another god, Khazar. Khazar reveals that it was he who sent the vortex and requests assistance against another god, Lethys, Nemesis' underling, in exchange for resources to rebuild the village. Later, Nemesis destroys Khazar and steals his piece of the Creed. Lethys then kidnaps the player's creature, taking it through a vortex. In the third land, the creature is held in stasis by three magical pillars. After the creature is freed, Lethys grants the player a piece of the Creed and opens a vortex where another can be found. The player returns to the first land, now cursed by Nemesis; fireballs and lightning rain from the sky. After the curses are lifted by destroying the three guardian stones, and the piece of the Creed is claimed, Nemesis appears, inviting the player to his realm. On the last island, Nemesis curses the player's creature, causing it to slowly change alignments, shrink, and grow weaker. When the final piece of the Creed is obtained, the player destroys Nemesis, and is left as the only god in the world.

StructureSandbox ExperienceChoices GameplayPuzzles Game modeMultiplayer GenrePuzzle GenreReal Time Strategy (RTS) GenreSimulator GenreStrategy ThemeOpen world ThemeSandbox Traita.i. companion Traitanthropomorphism Traitartificial intelligence Traitbink video Traitblock-breaking Traitbully mode Traitcontextual controller rumble Traitcow Traitday/night cycle Traitdimension travel Traitevolution Traitexternal character creation Traitgame critics awards Traitgame developers choice awards 2002 Traitgesture-based controls Traitgod game Traitgods Traitgood vs evil Traitinteractive achievement awards 2002 Traitkaiju Traitmagic Traitmana Traitmicromanagement Traitmoral decisions Traitmorale Traitno hud Traitpets Traitphysics manipulation Traitreligion Traitresource gathering Traitsacrifice Traitstone age Traitterraforming Traitunreliable narrator Traitvirtual pet Traitworld building

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Game profile / Plain language

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Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Lionhead Studios
Publisher
Electronic Arts, Feral Interactive
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Bird view / Isometric
Themes
Open world, Sandbox
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Mar 25, 2001
  • PC (Microsoft Windows) May 24, 2001
  • Mac Jan 2002
  • Mac Mar 25, 2001

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