Crazy School: Schulverweis! Cover

IGDB / 327219

Crazy School: Schulverweis!

2003 Puzzle
Crazy School: Schulverweis! is exactly the same game as Gefeuert! Dein letzter Tag... just in a school instead of a office. The player takes the role of a pupil who wants to cause as much chaos as possible. With simple point & click controls the player walks trough the levels and uses the various items to play his pranks, e.g. knocking over a bucket or tearing apart a notebook. For some actions he needs to collect an Vollständige Kurzbeschreibung anzeigen

Crazy School: Schulverweis! is exactly the same game as Gefeuert! Dein letzter Tag... just in a school instead of a office. The player takes the role of a pupil who wants to cause as much chaos as possible. With simple point & click controls the player walks trough the levels and uses the various items to play his pranks, e.g. knocking over a bucket or tearing apart a notebook. For some actions he needs to collect and use another item, e.g. toilet paper to clog a toilet. Every action takes time and is rewarded with points, more complicated or mean ones give more. So the main goal for a level is to beat the highscore in a limited time. When the player gets caught he has to absolve a mini game of Hangman where he has to guess words in a limited time and in limited tries. The campaign consists of 21 levels and the player can choose his gender and the names of the NPCs.

Weltdesign Nicht eindeutig GameplayRätsel

Detailanalyse / Spielprofil

Alles über Crazy School: Schulverweis!: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

Crazy School: Schulverweis! is exactly the same game as Gefeuert! Dein letzter Tag... just in a school instead of a office. The player takes the role of a pupil who wants to cause as much chaos as possible. With simple point & click controls the player walks trough the levels and uses the various items to play his pranks, e.g. knocking over a bucket or tearing apart a notebook. For some actions he needs to collect and use another item, e.g. toilet paper to clog a toilet. Every action takes time and is rewarded with points, more complicated or mean ones give more. So the main goal for a level is to beat the highscore in a limited time. When the player gets caught he has to absolve a mini game of Hangman where he has to guess words in a limited time and in limited tries. The campaign consists of 21 levels and the player can choose his gender and the names of the NPCs.

Spielprofil / Klartext

Crazy School: Schulverweis!: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Nicht angegeben
Herausgeber
1C Company
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Nicht angegeben
Perspektive
Bird view / Isometric
Themen
Nicht angegeben
03
Wo & wann

Plattform-Veröffentlichungen

  • PC (Microsoft Windows) Oct 01, 2003

Preise / Shops

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