DienWorlds Cover

IGDB / 328126

DienWorlds

2016 Simulator Strategy
ĐiệnWorlds is a freeware management/sim/strategy game in which you place wires and other components to power houses and businesses, to (in turn) make money from them and (hopefully) make a profit. At its core, ĐiệnWorlds follows the rules of the cellular automaton Wireworld (created by Brian Silverman in 1987). For flavor and for gameplay purposes, other rules and overarching mechanics have been added. The game has Vollständige Kurzbeschreibung anzeigen

ĐiệnWorlds is a freeware management/sim/strategy game in which you place wires and other components to power houses and businesses, to (in turn) make money from them and (hopefully) make a profit. At its core, ĐiệnWorlds follows the rules of the cellular automaton Wireworld (created by Brian Silverman in 1987). For flavor and for gameplay purposes, other rules and overarching mechanics have been added. The game has a general "goal" of making money and avoiding high debt, but other than this, it invites the player to discover strategies, arrangements, and setups that work best in their situation. As the developer, I don't even know what kinds of strategies (if any) are "optimal" - but I think that an important element of what makes these types of games fun is this kind of exploration. The underlying Wireworld-like simulation is fun to interact with as well - I'd like to think the game has a certain mathematical "depth" to it. In general, testers have found both the game's micro- and macro- mechanics to be addicting and engaging.

Weltdesign Nicht eindeutig

Detailanalyse / Spielprofil

Alles über DienWorlds: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

ĐiệnWorlds is a freeware management/sim/strategy game in which you place wires and other components to power houses and businesses, to (in turn) make money from them and (hopefully) make a profit. At its core, ĐiệnWorlds follows the rules of the cellular automaton Wireworld (created by Brian Silverman in 1987). For flavor and for gameplay purposes, other rules and overarching mechanics have been added. The game has a general "goal" of making money and avoiding high debt, but other than this, it invites the player to discover strategies, arrangements, and setups that work best in their situation. As the developer, I don't even know what kinds of strategies (if any) are "optimal" - but I think that an important element of what makes these types of games fun is this kind of exploration. The underlying Wireworld-like simulation is fun to interact with as well - I'd like to think the game has a certain mathematical "depth" to it. In general, testers have found both the game's micro- and macro- mechanics to be addicting and engaging.

2 weitere Tags
Merkmalbusiness simulator Merkmalgrand strategy

Spielprofil / Klartext

DienWorlds: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
ThetaGames
Herausgeber
ThetaGames
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
Text
Themen
Business
03
Wo & wann

Plattform-Veröffentlichungen

  • PC (Microsoft Windows) Q1 2016

Preise / Shops

DienWorlds Preise und Angebote vergleichen

Preise beeinflussen niemals die Trefferrangfolge.

Noch kein Livepreis für dieses Spiel

Die 36 Preisquellen werden jetzt im Hintergrund geprüft. Gefundene Produktpreise erscheinen automatisch.

Physische Shop-Suche

Edition und Plattform gezielt suchen

1 / 1