Easy Street: A Shopping Adventure Cover

IGDB / 336128

Easy Street: A Shopping Adventure

1988 Point-and-click
Easy Street is an educational shopping game. The player controls a small child who must travel Easy Street, to go to the local stores to buy the items on their shopping list. The player must choose which store is appropriate to buy the items on the top of the screen, entering the store, and choosing the correct item. On more difficult levels, the player must choose how much to pay for the item. To complicate matters, Show full summary

Easy Street is an educational shopping game. The player controls a small child who must travel Easy Street, to go to the local stores to buy the items on their shopping list. The player must choose which store is appropriate to buy the items on the top of the screen, entering the store, and choosing the correct item. On more difficult levels, the player must choose how much to pay for the item. To complicate matters, the player will get approached by Knuckles the Gorilla, and if he is able to hop onto the player's wagon, the player will not be able to enter any more stores, and must restart their shopping trip. When the player has gathered all required items, they can return home with their shopping complete.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Easy Street: A Shopping Adventure: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Your goal is to make your way down Easy Street, finding and purchasing each of the five items on your shopping list. But watch out for Knuckles, the pesky gorilla! She'll try to sneak aboard your wagon, and you won't be able to get into stores where animals aren't allowed! Then you'll have to take her all the way back home before you can continue your journey.

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Game profile / Plain language

Easy Street: A Shopping Adventure: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Methods & Solutions
Publisher
Mindplay
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Educational
03
Wo & wann

Platform releases

  • Apple II 1988
  • Mac 1993
  • DOS 1988

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