Neon Genesis Evangelion Cover

IGDB / 3555

Neon Genesis Evangelion

1999 Fighting
This game is an interactive adaptation of Neon Genesis Evangelion for N64. Called Shinseki Evangelion in Japan, the Gainax-produced anime series originally aired from October '95 to March '96 and soon spawned a feature movie release in '97. The N64 game starts in the year 2015, 15 years after Second Impact. The Angels have returned and suddenly attack Tokyo-3. Using so-called "terror-fields" that cannot be penetrated Show full summary

This game is an interactive adaptation of Neon Genesis Evangelion for N64. Called Shinseki Evangelion in Japan, the Gainax-produced anime series originally aired from October '95 to March '96 and soon spawned a feature movie release in '97. The N64 game starts in the year 2015, 15 years after Second Impact. The Angels have returned and suddenly attack Tokyo-3. Using so-called "terror-fields" that cannot be penetrated by ordinary weapons, the Angels are taking on every human force sent out to oppose them. That's where you come in. As the pilot of the NERV-designed Evangelions, Shinji Ikari, you take your giant humanoid combat mech into battle with the Angels. Gameplay can best be described as interactive anime, as it relies heavily on timed button presses.

World design Nicht eindeutig GameplayCombat-focused

Deep dive / Spielprofil

Everything about Neon Genesis Evangelion: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

This game is an interactive adaptation of Neon Genesis Evangelion for N64. Called Shinseki Evangelion in Japan, the Gainax-produced anime series originally aired from October '95 to March '96 and soon spawned a feature movie release in '97. The N64 game starts in the year 2015, 15 years after Second Impact. The Angels have returned and suddenly attack Tokyo-3. Using so-called "terror-fields" that cannot be penetrated by ordinary weapons, the Angels are taking on every human force sent out to oppose them. That's where you come in. As the pilot of the NERV-designed Evangelions, Shinji Ikari, you take your giant humanoid combat mech into battle with the Angels. Gameplay can best be described as interactive anime, as it relies heavily on timed button presses.

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Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Neon Genesis Evangelion: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Bandai
Publisher
Bandai
Franchise
Neon Genesis Evangelion
02
So spielt es sich

Spielprofil

Modi
Single player, Split screen
Perspective
Third person
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • Nintendo 64 Jun 25, 1999

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