Self Destruct Cover

IGDB / 358635

Self Destruct

2008 Shooter
Self Destruct is a hectic top-down arcade shooter made for the TIGSource PG competition. Players control a small ship that needs to survive 250 waves of enemies. The hook for this game is that all enemy waves are procedurally generated, making each gameplay sessions different. The small ship is able to shoot, use a shield (limited amount) and launch a nuke that clears the entire screen. Defeated enemies leave behind Show full summary

Self Destruct is a hectic top-down arcade shooter made for the TIGSource PG competition. Players control a small ship that needs to survive 250 waves of enemies. The hook for this game is that all enemy waves are procedurally generated, making each gameplay sessions different. The small ship is able to shoot, use a shield (limited amount) and launch a nuke that clears the entire screen. Defeated enemies leave behind four types of bonuses: blue (restores the shield), red (upgrades the weapons), yellow (restores the nuke) and green (maxes out everything). Despite using an offline executable, the game originally could only be played when connected to the internet to use the online highscore tables. Later, an offline version was released as well.

World design Nicht eindeutig GameplaySurvival GameplayCombat-focused

Deep dive / Spielprofil

Everything about Self Destruct: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Self Destruct is a hectic top-down arcade shooter made for the TIGSource PG competition. Players control a small ship that needs to survive 250 waves of enemies. The hook for this game is that all enemy waves are procedurally generated, making each gameplay sessions different. The small ship is able to shoot, use a shield (limited amount) and launch a nuke that clears the entire screen. Defeated enemies leave behind four types of bonuses: blue (restores the shield), red (upgrades the weapons), yellow (restores the nuke) and green (maxes out everything). Despite using an offline executable, the game originally could only be played when connected to the internet to use the online highscore tables. Later, an offline version was released as well.

2 weitere Tags
Traitscrolling shooter Traitshoot 'em up

Game profile / Plain language

Self Destruct: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Terry Cavanagh
Publisher
Terry Cavanagh
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Nicht angegeben
Themes
Action, Survival
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Jun 03, 2008

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