Robokill Cover

IGDB / 361334

Robokill

2010
Journey to Mars orbital station Titan Prime, a desolate outpost infested with a hostile army of ultra-violent robots. Knock out motion-sensing gun turrets and blast your way through room after room of swarming droids to liberate Titan Prime. Destroy the enemy spawning hubs while avoiding deadly falls, electro-charged mines and traps. Gain experience, pick up abandoned weapons and shields, collect cash and hidden loot Show full summary

Journey to Mars orbital station Titan Prime, a desolate outpost infested with a hostile army of ultra-violent robots. Knock out motion-sensing gun turrets and blast your way through room after room of swarming droids to liberate Titan Prime. Destroy the enemy spawning hubs while avoiding deadly falls, electro-charged mines and traps. Gain experience, pick up abandoned weapons and shields, collect cash and hidden loot to *upgrade* your Mecha with a powerful suite of new armaments and defensive tools. But be warned, drop your guard for even an instant and the droids will swarm you. Keep moving!!

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Robokill: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Journey to Mars orbital station Titan Prime, a desolate outpost infested with a hostile army of ultra-violent robots. Knock out motion-sensing gun turrets and blast your way through room after room of swarming droids to liberate Titan Prime. Destroy the enemy spawning hubs while avoiding deadly falls, electro-charged mines and traps. Gain experience, pick up abandoned weapons and shields, collect cash and hidden loot to *upgrade* your Mecha with a powerful suite of new armaments and defensive tools. But be warned, drop your guard for even an instant and the droids will swarm you. Keep moving!!

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Traittwin stick

Game profile / Plain language

Robokill: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Wandake
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Nicht angegeben
Perspective
Bird view / Isometric
Themes
Nicht angegeben
03
Wo & wann

Platform releases

  • iOS Dec 16, 2010

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