As opposed to the more realistic hockey gameplay seen in Electronic Arts' NHL series, the game featured a more unrealistic arcade-style of gameplay, featuring moves such as "power saves", which caused the goaltender to briefly transform into a brick wall, "power shots", which would set the net on fire or knock the goalie into the net, and "power checks", which would send an ambulance across the top of the screen. It featured high-scoring games and over-the-top fights. There was also a simulation mode for those looking for more realistic gameplay. The game allowed the creation of profiles and would keep track of important individual and team stats, including goals, assists, and wins, among others.
IGDB / 3630
Wayne Gretzky's 3D Hockey
As opposed to the more realistic hockey gameplay seen in Electronic Arts' NHL series, the game featured a more unrealistic arcade-style of gameplay, featuring moves such as "power saves", which caused the goaltender to briefly transform into a brick wall, "power shots", which would set the net on fire or knock the goalie into the net, and "power checks", which would send an ambulance across the top of the screen. It Show full summary
As opposed to the more realistic hockey gameplay seen in Electronic Arts' NHL series, the game featured a more unrealistic arcade-style of gameplay, featuring moves such as "power saves", which caused the goaltender to briefly transform into a brick wall, "power shots", which would set the net on fire or knock the goalie into the net, and "power checks", which would send an ambulance across the top of the screen. It featured high-scoring games and over-the-top fights. There was also a simulation mode for those looking for more realistic gameplay. The game allowed the creation of profiles and would keep track of important individual and team stats, including goals, assists, and wins, among others.
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Everything about Wayne Gretzky's 3D Hockey: story and gameplay
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Wayne Gretzky's 3D Hockey: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studio & publishing
- Developer
- Williams Entertainment
- Publisher
- Midway Games, Atari Games
- Franchise
- NHL, NHLPA
Spielprofil
- Modi
- Multiplayer, Single player, Split screen
- Perspective
- Bird view / Isometric
- Themes
- Non-fiction
Platform releases
- Arcade Oct 1996
- Nintendo 64 Feb 28, 1998
- Nintendo 64 Mar 01, 1997
- Nintendo 64 Nov 15, 1996
- Nintendo 64 1997
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