Wrestle Angels: Double Impact Cover

IGDB / 37625

Wrestle Angels: Double Impact

1995 Fighting Strategy
Wrestle Angels: Double Impact is similar in concept to Wrestle Angels V1, being a business simulation with turn-based wrestling matches between attractive young women. The game has three modes: exhibition, team management, and new player debut. Exhibition mode allows the player to select from a wide variety of wrestlers and compete in single, double, or tag-team (six wrestlers) fashions. New player debut puts the pla Show full summary

Wrestle Angels: Double Impact is similar in concept to Wrestle Angels V1, being a business simulation with turn-based wrestling matches between attractive young women. The game has three modes: exhibition, team management, and new player debut. Exhibition mode allows the player to select from a wide variety of wrestlers and compete in single, double, or tag-team (six wrestlers) fashions. New player debut puts the player in the role of popular wrestlers from the franchise, taking them through training sessions and a series of matches.

World design Nicht eindeutig GameplayCombat-focused

Deep dive / Spielprofil

Everything about Wrestle Angels: Double Impact: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Wrestle Angels: Double Impact is similar in concept to Wrestle Angels V1, being a business simulation with turn-based wrestling matches between attractive young women. The game has three modes: exhibition, team management, and new player debut. Exhibition mode allows the player to select from a wide variety of wrestlers and compete in single, double, or tag-team (six wrestlers) fashions. New player debut puts the player in the role of popular wrestlers from the franchise, taking them through training sessions and a series of matches.

Game profile / Plain language

Wrestle Angels: Double Impact: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

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Studios & ownership

Studio & publishing

Developer
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Publisher
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Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
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Perspective
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Themes
Nicht angegeben
03
Wo & wann

Platform releases

  • Turbografx-16/PC Engine CD May 19, 1995

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