Storefront Cover

IGDB / 376481

Storefront

2025 Adventure
You find yourself standing alone outside a dimly lit convenience store, the only building still glowing on a quiet, forgotten street. There's no one around. Your car is missing. You're not even sure how you got here in the first place. Inside, the store hums with flickering lights and the distant sound of a fridge fan. A man greets you with familiarity, even though you don't recognize his face. He seems kind, but so Show full summary

You find yourself standing alone outside a dimly lit convenience store, the only building still glowing on a quiet, forgotten street. There's no one around. Your car is missing. You're not even sure how you got here in the first place. Inside, the store hums with flickering lights and the distant sound of a fridge fan. A man greets you with familiarity, even though you don't recognize his face. He seems kind, but something about him feels distant, almost hollow. He asks for a quick favor. You agree. It’s just one task. Then maybe you can get on your way. But as the night stretches on, something in the air begins to shift. The silence deepens. The store feels older than it should be, almost like it's suspended in time. The tasks grow stranger but still are normal. The man’s requests come more often. And as you go through the motions, subtle pieces of a larger truth begin to surface. This is a short psychological horror experience that focuses on atmosphere, unease, and storytelling through interaction. What starts as a simple errand will slowly unravel into something far more unsettling. How long have you really been here? Why does this place feel so familiar? And are you sure you were just passing through?

World design Nicht eindeutig MoodHorror

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context
You find yourself standing alone outside a dimly lit convenience store, the only building still glowing on a quiet, forgotten street. There's no one around. Your car is missing. You're not even sure how you got here in the first place. Inside, the store hums with flickering lights and the distant sound of a fridge fan. A man greets you with familiarity, even though you don't recognize his face. He seems kind, but something about him feels distant, almost hollow. He asks for a quick favor. You agree. It’s just one task. Then maybe you can get on your way. But as the night stretches on, something in the air begins to shift. The silence deepens. The store feels older than it should be, almost like it's suspended in time. The tasks grow stranger but still are normal. The man’s requests come more often. And as you go through the motions, subtle pieces of a larger truth begin to surface. Th Show full description

You find yourself standing alone outside a dimly lit convenience store, the only building still glowing on a quiet, forgotten street. There's no one around. Your car is missing. You're not even sure how you got here in the first place. Inside, the store hums with flickering lights and the distant sound of a fridge fan. A man greets you with familiarity, even though you don't recognize his face. He seems kind, but something about him feels distant, almost hollow. He asks for a quick favor. You agree. It’s just one task. Then maybe you can get on your way. But as the night stretches on, something in the air begins to shift. The silence deepens. The store feels older than it should be, almost like it's suspended in time. The tasks grow stranger but still are normal. The man’s requests come more often. And as you go through the motions, subtle pieces of a larger truth begin to surface. This is a short psychological horror experience that focuses on atmosphere, unease, and storytelling through interaction. What starts as a simple errand will slowly unravel into something far more unsettling. How long have you really been here? Why does this place feel so familiar? And are you sure you were just passing through?

MoodHorror GenreAdventure ThemeHorror
2 weitere Tags
Traitfirst person horror Traitstore management

Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Nicht angegeben
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Nicht angegeben
Perspective
First person
Themes
Horror
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Jul 14, 2025

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