F1 Circus '92 Cover

IGDB / 37714

F1 Circus '92

1992 Racing Sport
A Formula One racing game for the PC Engine. The last of the F1 Circus games to be released for the system. F1 Circus '92, sometimes known as F1 Circus '92: The Speed of Sound, is a racing game for the PC Engine and part of Nichibutsu's F1 Circus series. It is the fourth and last game in the series to be released on the PC Engine platform, and the seventh game in the series overall. Like its predecessors, it is offi Show full summary

A Formula One racing game for the PC Engine. The last of the F1 Circus games to be released for the system. F1 Circus '92, sometimes known as F1 Circus '92: The Speed of Sound, is a racing game for the PC Engine and part of Nichibutsu's F1 Circus series. It is the fourth and last game in the series to be released on the PC Engine platform, and the seventh game in the series overall. Like its predecessors, it is officially licensed by the distributors of Formula One in Japan, and also has the rights to use the real names of teams/drivers. The game again focuses on top-down races that move at great speed and require a lot of memorization and careful driving. The player can easily be forced to retire from the race early if they take too much damage from collisions with the walls or other drivers. There's a strong customization element as well, and the player can choose to play a Special mode that includes dialogue with NPCs between races.

World design Nicht eindeutig GameplayRennspiel

Deep dive / Spielprofil

Everything about F1 Circus '92: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

A Formula One racing game for the PC Engine. The last of the F1 Circus games to be released for the system. F1 Circus '92, sometimes known as F1 Circus '92: The Speed of Sound, is a racing game for the PC Engine and part of Nichibutsu's F1 Circus series. It is the fourth and last game in the series to be released on the PC Engine platform, and the seventh game in the series overall. Like its predecessors, it is officially licensed by the distributors of Formula One in Japan, and also has the rights to use the real names of teams/drivers. The game again focuses on top-down races that move at great speed and require a lot of memorization and careful driving. The player can easily be forced to retire from the race early if they take too much damage from collisions with the walls or other drivers. There's a strong customization element as well, and the player can choose to play a Special mode that includes dialogue with NPCs between races.

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Traitmotorsports

Game profile / Plain language

F1 Circus '92: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
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Publisher
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Franchise
Formula 1
02
So spielt es sich

Spielprofil

Modi
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Perspective
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Themes
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03
Wo & wann

Platform releases

  • TurboGrafx-16/PC Engine Dec 18, 1992
  • TurboGrafx-16/PC Engine Jan 18, 1993

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