Dungeon Master Cover

IGDB / 3798

Dungeon Master

1987 86 / 100 Role-playing (RPG)
Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dr Show full summary

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

World design Nicht eindeutig GameplayCombat-focused GameplayRole-playing

Deep dive / Spielprofil

Everything about Dungeon Master: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user inter Show full description

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

GameplayCombat-focused GameplayRole-playing GenreRole-playing (RPG) ThemeAction ThemeFantasy
9 weitere Tags
Trait3d Traitmagic Traitninja Traitparty-based combat Traitpotion Traitreal-time Traitrunes Traitsnes enhancement chip - dsp-2 Traitwizards

Watch / Trailer

Gameplay video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Dungeon Master: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
FTL Games
Publisher
Psygnosis, JVC Musical Industries, FTL Games, Victor Musical Industries
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
First person
Themes
Action, Fantasy
03
Wo & wann

Platform releases

  • FM Towns Nov 01, 1989
  • Sharp X68000 Jan 26, 1990
  • Apple IIGS 1989
  • Super Nintendo Entertainment System Jun 1993
  • Atari ST/STE 1988
  • DOS 1992
  • Super Nintendo Entertainment System 1992
  • Super Famicom Dec 20, 1991
  • Amiga 1991
  • Amiga 1988
  • Atari ST/STE Dec 15, 1987

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