Dungeon Master Cover

IGDB / 3798

Dungeon Master

1987 86 / 100 Role-playing (RPG)
Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dr Vollständige Kurzbeschreibung anzeigen

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

Weltdesign Nicht eindeutig GameplayKampf-fokussiert GameplayRollenspiel

Detailanalyse / Spielprofil

Alles über Dungeon Master: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext
Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user inter Vollständige Beschreibung anzeigen

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

9 weitere Tags
Merkmal3d Merkmalmagic Merkmalninja Merkmalparty-based combat Merkmalpotion Merkmalreal-time Merkmalrunes Merkmalsnes enhancement chip - dsp-2 Merkmalwizards

Ansehen / Trailer

Gameplay video

Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.

Spielprofil / Klartext

Dungeon Master: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
FTL Games
Herausgeber
Psygnosis, JVC Musical Industries, FTL Games, Victor Musical Industries
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
First person
Themen
Action, Fantasy
03
Wo & wann

Plattform-Veröffentlichungen

  • FM Towns Nov 01, 1989
  • Sharp X68000 Jan 26, 1990
  • Apple IIGS 1989
  • Super Nintendo Entertainment System Jun 1993
  • Atari ST/STE 1988
  • DOS 1992
  • Super Nintendo Entertainment System 1992
  • Super Famicom Dec 20, 1991
  • Amiga 1991
  • Amiga 1988
  • Atari ST/STE Dec 15, 1987

Preise / Shops

Dungeon Master Preise und Angebote vergleichen

Preise beeinflussen niemals die Trefferrangfolge.

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