Intelligent Destruction Cover

IGDB / 384165

Intelligent Destruction

2008 Card & Board Game Indie Point-and-click
Intelligent Destruction was coded in 48 hours by Zach Barth for the RPI GameJam competition which ended on April 11, 2008 and is a two player hot-seat game played locally on one computer. It is based on a board game that he was working on called Infinitron. Research units and then* build them* to capture cities to gain points (gained at the beginning of your turn) and increase your unit cap. Researching and buildin Show full summary

Intelligent Destruction was coded in 48 hours by Zach Barth for the RPI GameJam competition which ended on April 11, 2008 and is a two player hot-seat game played locally on one computer. It is based on a board game that he was working on called Infinitron. Research units and then* build them* to capture cities to gain points (gained at the beginning of your turn) and increase your unit cap. Researching and building units costs points. When you capture a city, you can create and shape the terrain around the city, but only once. Begin your turn with one of your units on the enemy capital to win the game.

World design Nicht eindeutig Game modeMultiplayer

Deep dive / Spielprofil

Everything about Intelligent Destruction: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Intelligent Destruction was coded in 48 hours by Zach Barth for the RPI GameJam competition which ended on April 11, 2008 and is a two player hot-seat game played locally on one computer. It is based on a board game that he was working on called Infinitron. Research units and then* build them* to capture cities to gain points (gained at the beginning of your turn) and increase your unit cap. Researching and building units costs points. When you capture a city, you can create and shape the terrain around the city, but only once. Begin your turn with one of your units on the enemy capital to win the game.

1 weitere Tags

Game profile / Plain language

Intelligent Destruction: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Zachtronics Industries
Publisher
Zachtronics Industries
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer
Perspective
Bird view / Isometric
Themes
Nicht angegeben
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Apr 11, 2008

Prices / Stores

Compare Intelligent Destruction prices and deals

Prices never affect your match ranking.

No live price for this game yet

The 36 price sources are now being checked in the background. Product prices found will appear automatically.

Physical & partner search

Search by edition and platform

1 / 5