EGZ Cover

IGDB / 386650

EGZ

2004 Arcade Indie

Just squirrel picking acorns – as usual. Five levels of fun and race against time and randomness of falling acorns.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about EGZ: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Just squirrel picking acorns – as usual. Five levels of fun and race against time and randomness of falling acorns.

1 weitere Tags
Traitsquirrel

Game profile / Plain language

EGZ: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Mateusz Skutnik
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Nicht angegeben
03
Wo & wann

Platform releases

  • Web browser Nov 02, 2004

Prices / Stores

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