Deep Space Cover

IGDB / 386654

Deep Space

2005 Arcade Indie Point-and-click

When you click the stage, the squirrel will go to that spot, collecting gems for points on the way there. But watch out for the bombs and that orange enemy that appears from time to time. You have three lives, or three squirrels rather, as you blow up your character, another one takes it’s place. That’s a team spirit or what!

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Deep Space: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

When you click the stage, the squirrel will go to that spot, collecting gems for points on the way there. But watch out for the bombs and that orange enemy that appears from time to time. You have three lives, or three squirrels rather, as you blow up your character, another one takes it’s place. That’s a team spirit or what!

2 weitere Tags
Traitspace Traitsquirrel

Game profile / Plain language

Deep Space: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Mateusz Skutnik
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Nicht angegeben
03
Wo & wann

Platform releases

  • Web browser Jan 02, 2005

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