Witch Machine Cover

IGDB / 398023

Witch Machine

2019 Adventure Indie Point-and-click

Witch Machine is a point-and-click horror game by Tori Fisher. It's framed as a lost Game Boy game. This game was a submission to GBJAM 7.

World design Nicht eindeutig MoodHorror

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context
Planned for release in October 1996, Witch Machine was an experiment in pushing the boundaries of what could be done on the Nintendo Game Boy. Concerns from investors over the project's viability and rumors of mismanagement by team leaders made development uniquely troubled... that is, until word of "troubling content" began to circulate months before launch, spelling the end for the game and the company behind it. Higher ups at GodHead Interactive pulled the plug on the project weeks after the rumors surfaced and, facing bankruptcy, closed their doors on June 6, 1996. The final build of the game never made it to release, and the few test cartridges auctioned off during the company's liquidation became relics, finding homes in private collections, unable to be played in their corrupted state. Last year, the Video Memories Project was gifted a GodHead dev kit, found by a fan in an old Show full description

Planned for release in October 1996, Witch Machine was an experiment in pushing the boundaries of what could be done on the Nintendo Game Boy. Concerns from investors over the project's viability and rumors of mismanagement by team leaders made development uniquely troubled... that is, until word of "troubling content" began to circulate months before launch, spelling the end for the game and the company behind it. Higher ups at GodHead Interactive pulled the plug on the project weeks after the rumors surfaced and, facing bankruptcy, closed their doors on June 6, 1996. The final build of the game never made it to release, and the few test cartridges auctioned off during the company's liquidation became relics, finding homes in private collections, unable to be played in their corrupted state. Last year, the Video Memories Project was gifted a GodHead dev kit, found by a fan in an old storage unit who hoped they could salvage its contents. The patch contained within, when applied to a development cartridge, returned the game to a playable state. Now, nearly 25 years after its cancellation, the world is able to experience what could have easily been a piece of gaming obscura, lost to the ages. Please enjoy Witch Machine, a rediscovered piece of horror game history.

MoodHorror GenreAdventure GenreIndie GenrePoint-and-click ThemeHorror
8 weitere Tags
Traitfree Traitfreeware Traitgame boy aesthetic Traitgame jam Traitgbjam Traitgbjam 7 Traitpixel art Traitretro

Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Tori Fisher
Publisher
Tori Fisher
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Horror
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Aug 25, 2019

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